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Shabareesh ShettyShabareesh Shetty
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chore: update precision
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lib/node_modules/@stdlib/blas/base/ssyr2/lib/ndarray.native.js

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Original file line numberDiff line numberDiff line change
@@ -34,13 +34,13 @@ var addon = require( './../src/addon.node' );
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* @param {string} uplo - specifies whether the upper or lower triangular part of the symmetric matrix `A` should be referenced
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* @param {NonNegativeInteger} N - number of elements along each dimension of `A`
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* @param {number} alpha - scalar constant
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* @param {Float64Array} x - first input vector
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* @param {Float32Array} x - first input vector
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* @param {integer} strideX - `x` stride length
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* @param {NonNegativeInteger} offsetX - starting index for `x`
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* @param {Float64Array} y - second input vector
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* @param {Float32Array} y - second input vector
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* @param {integer} strideY - `y` stride length
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* @param {NonNegativeInteger} offsetY - starting index for `y`
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* @param {Float64Array} A - input matrix
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* @param {Float32Array} A - input matrix
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* @param {integer} strideA1 - stride of the first dimension of `A`
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* @param {integer} strideA2 - stride of the second dimension of `A`
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* @param {NonNegativeInteger} offsetA - starting index for `A`
@@ -50,17 +50,17 @@ var addon = require( './../src/addon.node' );
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* @throws {RangeError} eighth argument must be non-zero
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* @throws {RangeError} eleventh argument must be non-zero
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* @throws {RangeError} twelfth argument must be non-zero
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* @returns {Float64Array} `A`
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* @returns {Float32Array} `A`
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*
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* @example
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* var Float64Array = require( '@stdlib/array/float64' );
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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* var A = new Float64Array( [ 1.0, 2.0, 3.0, 2.0, 1.0, 2.0, 3.0, 2.0, 1.0 ] ); // => [ [ 1.0, 2.0, 3.0 ], [ 2.0, 1.0, 2.0 ], [ 3.0, 2.0, 1.0 ] ]
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* var x = new Float64Array( [ 1.0, 2.0, 3.0 ] );
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* var y = new Float64Array( [ 1.0, 2.0, 3.0 ] );
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* var A = new Float32Array( [ 1.0, 2.0, 3.0, 2.0, 1.0, 2.0, 3.0, 2.0, 1.0 ] ); // => [ [ 1.0, 2.0, 3.0 ], [ 2.0, 1.0, 2.0 ], [ 3.0, 2.0, 1.0 ] ]
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* var x = new Float32Array( [ 1.0, 2.0, 3.0 ] );
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* var y = new Float32Array( [ 1.0, 2.0, 3.0 ] );
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*
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* ssyr2( 'upper', 3, 1.0, x, 1, 0, y, 1, 0, A, 3, 1, 0 );
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* // A => <Float64Array>[ 3.0, 6.0, 9.0, 2.0, 9.0, 14.0, 3.0, 2.0, 19.0 ]
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* // A => <Float32Array>[ 3.0, 6.0, 9.0, 2.0, 9.0, 14.0, 3.0, 2.0, 19.0 ]
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*/
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function ssyr2( uplo, N, alpha, x, strideX, offsetX, y, strideY, offsetY, A, strideA1, strideA2, offsetA ) { // eslint-disable-line max-len, max-params
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if ( !isMatrixTriangle( uplo ) ) {

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