@@ -2064,8 +2064,8 @@ base.strided.scumin,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = ne
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base.strided.scumin.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scumin.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scumin.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.scuminabs,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scuminabs( x.length, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scuminabs( N, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scuminabs( N, x1, 2, y1, 1 )\ny0\n"
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base.strided.scuminabs.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scuminabs.ndarray( x.length, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scuminabs.ndarray( N, x, 2, 1, y, -1, y.length-1 )\n"
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- base.strided.scusum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusum( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\ nbase.strided.scusum( N , 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\ nbase.strided.scusum( N , 0.0, x1, 2, y1, 1 )\ny0\n"
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- base.strided.scusum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusum.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\ nbase.strided.scusum.ndarray( N , 0.0, x, 2, 1, y, -1, y.length-1 )\n"
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+ base.strided.scusum,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusum( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusum( 3 , 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nbase.strided.scusum( 3 , 0.0, x1, 2, y1, 1 )\ny0\n"
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+ base.strided.scusum.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusum.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nbase.strided.scusum.ndarray( 3 , 0.0, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.scusumkbn,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn( N, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scusumkbn( N, 0.0, x1, 2, y1, 1 )\ny0\n"
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base.strided.scusumkbn.ndarray,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn.ndarray( x.length, 0.0, x, 1, 0, y, 1, 0 )\nx = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn.ndarray( N, 0.0, x, 2, 1, y, -1, y.length-1 )\n"
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base.strided.scusumkbn2,"var x = new Float32Array( [ 1.0, -2.0, 2.0 ] );\nvar y = new Float32Array( x.length );\nbase.strided.scusumkbn2( x.length, 0.0, x, 1, y, 1 )\nx = new Float32Array( [ -2.0, 1.0, 1.0, -5.0, 2.0, -1.0 ] );\ny = new Float32Array( x.length );\nvar N = base.floor( x.length / 2 );\nbase.strided.scusumkbn2( N, 0.0, x, 2, y, 2 )\nvar x0 = new Float32Array( [ 1.0, -2.0, 3.0, 2.0, 5.0, -1.0 ] );\nvar y0 = new Float32Array( x0.length );\nvar x1 = new Float32Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 );\nvar y1 = new Float32Array( y0.buffer, y0.BYTES_PER_ELEMENT*3 );\nN = base.floor( x0.length / 2 );\nbase.strided.scusumkbn2( N, 0.0, x1, 2, y1, 1 )\ny0\n"
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