@@ -44,29 +44,29 @@ var base = require( './base.js' );
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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- * var A = new Float32Array( [ 0.0, 1.0, 2.0, 3.0, 4.0 ] );
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- * var B = new Float32Array( [ 0.0, 0.0, 11.0, 312.0, 53.0, 412.0 ] );
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+ * var A = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5 .0 ] );
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+ * var B = new Float32Array( 6 );
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*
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* slacpy( 'all', 2, 2, A, 2, 1, 1, B, 2, 1, 2 );
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- * // B => <Float32Array>[ 0.0, 0.0, 1 .0, 2 .0, 3 .0, 4 .0 ]
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+ * // B => <Float32Array>[ 0.0, 0.0, 2 .0, 3 .0, 4 .0, 5 .0 ]
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*
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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- * var A = new Float32Array( [ 0.0, 1.0, 2.0, 3.0, 4.0 ] );
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- * var B = new Float32Array( [ 0.0, 0.0, 11.0, 312.0, 53.0, 412.0 ] );
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+ * var A = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5 .0 ] );
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+ * var B = new Float32Array( 6 );
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*
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* slacpy( 'upper', 2, 2, A, 2, 1, 1, B, 2, 1, 2 );
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- * // B => <Float32Array>[ 0.0, 0.0, 1 .0, 2 .0, 53 .0, 4 .0 ]
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+ * // B => <Float32Array>[ 0.0, 0.0, 2 .0, 3 .0, 0 .0, 5 .0 ]
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*
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* @example
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* var Float32Array = require( '@stdlib/array/float32' );
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*
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- * var A = new Float32Array( [ 0.0, 1.0, 2.0, 3.0, 4.0 ] );
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- * var B = new Float32Array( [ 0.0, 0.0, 11.0, 312.0, 53.0, 412.0 ] );
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+ * var A = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5 .0 ] );
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+ * var B = new Float32Array( 6 );
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*
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* slacpy( 'lower', 2, 2, A, 2, 1, 1, B, 2, 1, 2 );
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- * // B => <Float32Array>[ 0.0, 0.0, 1 .0, 312 .0, 3 .0, 4 .0 ]
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+ * // B => <Float32Array>[ 0.0, 0.0, 2 .0, 0 .0, 4 .0, 5 .0 ]
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*/
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function slacpy ( uplo , M , N , A , strideA1 , strideA2 , offsetA , B , strideB1 , strideB2 , offsetB ) { // eslint-disable-line max-len, max-params
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return base ( uplo , M , N , A , strideA1 , strideA2 , offsetA , B , strideB1 , strideB2 , offsetB ) ; // eslint-disable-line max-len
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