diff --git a/lib/node_modules/@stdlib/stats/base/dmin/README.md b/lib/node_modules/@stdlib/stats/base/dmin/README.md index f1d1f8859b24..8d235fa62f56 100644 --- a/lib/node_modules/@stdlib/stats/base/dmin/README.md +++ b/lib/node_modules/@stdlib/stats/base/dmin/README.md @@ -36,7 +36,7 @@ limitations under the License. var dmin = require( '@stdlib/stats/base/dmin' ); ``` -#### dmin( N, x, stride ) +#### dmin( N, x, strideX ) Computes the minimum value of a double-precision floating-point strided array `x`. @@ -44,9 +44,8 @@ Computes the minimum value of a double-precision floating-point strided array `x var Float64Array = require( '@stdlib/array/float64' ); var x = new Float64Array( [ 1.0, -2.0, 2.0 ] ); -var N = x.length; -var v = dmin( N, x, 1 ); +var v = dmin( x.length, x, 1 ); // returns -2.0 ``` @@ -54,18 +53,16 @@ The function has the following parameters: - **N**: number of indexed elements. - **x**: input [`Float64Array`][@stdlib/array/float64]. -- **stride**: index increment for `x`. +- **strideX**: stride length for `x`. -The `N` and `stride` parameters determine which elements in `x` are accessed at runtime. For example, to compute the minimum value of every other element in `x`, +The `N` and stride parameters determine which elements in the strided array are accessed at runtime. For example, to compute the minimum value of every other element in `x`, ```javascript var Float64Array = require( '@stdlib/array/float64' ); -var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float64Array( [ 1.0, 2.0, 2.0, -7.0, -2.0, 3.0, 4.0, 2.0 ] ); -var N = floor( x.length / 2 ); -var v = dmin( N, x, 2 ); +var v = dmin( 4, x, 2 ); // returns -2.0 ``` @@ -75,18 +72,15 @@ Note that indexing is relative to the first index. To introduce an offset, use [ ```javascript var Float64Array = require( '@stdlib/array/float64' ); -var floor = require( '@stdlib/math/base/special/floor' ); var x0 = new Float64Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] ); var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element -var N = floor( x0.length / 2 ); - -var v = dmin( N, x1, 2 ); +var v = dmin( 4, x1, 2 ); // returns -2.0 ``` -#### dmin.ndarray( N, x, stride, offset ) +#### dmin.ndarray( N, x, strideX, offsetX ) Computes the minimum value of a double-precision floating-point strided array using alternative indexing semantics. @@ -94,9 +88,8 @@ Computes the minimum value of a double-precision floating-point strided array us var Float64Array = require( '@stdlib/array/float64' ); var x = new Float64Array( [ 1.0, -2.0, 2.0 ] ); -var N = x.length; -var v = dmin.ndarray( N, x, 1, 0 ); +var v = dmin.ndarray( x.length, x, 1, 0 ); // returns -2.0 ``` @@ -104,16 +97,14 @@ The function has the following additional parameters: - **offset**: starting index for `x`. -While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offset` parameter supports indexing semantics based on a starting index. For example, to calculate the minimum value for every other value in `x` starting from the second value +While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying buffer, the offset parameter supports indexing semantics based on a starting index. For example, to calculate the minimum value for every other element in `x` starting from the second element ```javascript var Float64Array = require( '@stdlib/array/float64' ); -var floor = require( '@stdlib/math/base/special/floor' ); var x = new Float64Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] ); -var N = floor( x.length / 2 ); -var v = dmin.ndarray( N, x, 2, 1 ); +var v = dmin.ndarray( 4, x, 2, 1 ); // returns -2.0 ``` @@ -138,18 +129,12 @@ var v = dmin.ndarray( N, x, 2, 1 ); ```javascript -var randu = require( '@stdlib/random/base/randu' ); -var round = require( '@stdlib/math/base/special/round' ); -var Float64Array = require( '@stdlib/array/float64' ); +var discreteUniform = require( '@stdlib/random/array/discrete-uniform' ); var dmin = require( '@stdlib/stats/base/dmin' ); -var x; -var i; - -x = new Float64Array( 10 ); -for ( i = 0; i < x.length; i++ ) { - x[ i ] = round( (randu()*100.0) - 50.0 ); -} +var x = discreteUniform( 10, -50, 50, { + 'dtype': 'float64' +}); console.log( x ); var v = dmin( x.length, x, 1 ); @@ -160,6 +145,108 @@ console.log( v ); + + +
+ +### Usage + +```c +#include "stdlib/stats/base/dmin.h" +``` + +#### stdlib_strided_dmin( N, \*X, strideX ) + +Computes the minimum value of a double-precision floating-point strided array. + +```c +const double x[] = { 1.0, -2.0, 2 }; + +double v = stdlib_strided_dmin( 3, x, 2 ); +// returns -2.0 +``` + +The function accepts the following arguments: + +- **N**: `[in] CBLAS_INT` number of indexed elements. +- **X**: `[in] double*` input array. +- **strideX**: `[in] CBLAS_INT` stride length for `X`. + +```c +double stdlib_strided_dmin( const CBLAS_INT N, const double *X, const CBLAS_INT strideX ); +``` + +#### stdlib_strided_dmin_ndarray( N, \*X, strideX, offsetX ) + +Computes the minimum value of a double-precision floating-point strided array using alternative indexing semantics. + +```c +const double x[] = { 1.0, -2.0, 2 }; + +double v = stdlib_strided_dmin_ndarray( 3, x, 2, 0 ); +// returns -2.0 +``` + +The function accepts the following arguments: + +- **N**: `[in] CBLAS_INT` number of indexed elements. +- **X**: `[in] double*` input array. +- **strideX**: `[in] CBLAS_INT` stride length for `X`. +- **offsetX**: `[in] CBLAS_INT` starting index for `X`. + +```c +double stdlib_strided_dmin_ndarray( const CBLAS_INT N, const double *X, const CBLAS_INT strideX, const CBLAS_INT offsetX ); +``` + +
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+ +### Examples + +```c +#include "stdlib/stats/base/dmin.h" +#include +#include + +int main( void ) { + // Create a strided array: + const double x[] = { 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0 }; + + // Specify the number of elements: + const int N = 4; + + // Specify the stride length: + const int stride = 2; + + // Compute the minimum value: + double v = stdlib_strided_dmin( N, x, stride ); + + // Print the result: + printf( "min: %lf\n", v ); +} +``` + +
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