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vae tiling: refactor again, base on smaller buffer for alignment
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2 files changed

+67
-42
lines changed

2 files changed

+67
-42
lines changed

ggml_extend.hpp

Lines changed: 65 additions & 40 deletions
Original file line numberDiff line numberDiff line change
@@ -608,60 +608,65 @@ __STATIC_INLINE__ void ggml_tensor_scale_output(struct ggml_tensor* src) {
608608
typedef std::function<void(ggml_tensor*, ggml_tensor*, bool)> on_tile_process;
609609

610610
// Tiling
611-
__STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const int scale, const int tile_size, const float tile_overlap_factor, on_tile_process on_processing, bool scaled_out = true) {
611+
__STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const int scale, const int tile_size, const float tile_overlap_factor, on_tile_process on_processing) {
612612
int input_width = (int)input->ne[0];
613613
int input_height = (int)input->ne[1];
614614
int output_width = (int)output->ne[0];
615615
int output_height = (int)output->ne[1];
616616

617-
int input_tile_size, output_tile_size;
618-
if (scaled_out) {
619-
input_tile_size = tile_size;
620-
output_tile_size = tile_size * scale;
621-
} else {
622-
input_tile_size = tile_size * scale;
623-
output_tile_size = tile_size;
617+
GGML_ASSERT(input_width / output_width == input_height / output_height && output_width / input_width == output_height / input_height);
618+
GGML_ASSERT(input_width / output_width == scale || output_width / input_width == scale);
619+
620+
int small_width = output_width;
621+
int small_height = output_height;
622+
623+
bool big_out = output_width > input_width;
624+
if (big_out) {
625+
// Ex: decode
626+
small_width = input_width;
627+
small_height = input_height;
624628
}
625-
int tile_overlap = (input_tile_size * tile_overlap_factor);
626-
int non_tile_overlap = input_tile_size - tile_overlap;
627629

628-
int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
629-
int overshoot_x = ((num_tiles_x + 1) * non_tile_overlap + tile_overlap) % input_width;
630+
int tile_overlap = (tile_size * tile_overlap_factor);
631+
int non_tile_overlap = tile_size - tile_overlap;
632+
633+
int num_tiles_x = (small_width - tile_overlap) / non_tile_overlap;
634+
int overshoot_x = ((num_tiles_x + 1) * non_tile_overlap + tile_overlap) % small_width;
630635

631-
if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
636+
if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (tile_size / 2 - tile_overlap))) {
632637
// if tiles don't fit perfectly using the desired overlap
633638
// and there is enough room to squeeze an extra tile without overlap becoming >0.5
634639
num_tiles_x++;
635640
}
636641

637-
float tile_overlap_factor_x = (float)(input_tile_size * num_tiles_x - input_width) / (float)(input_tile_size * (num_tiles_x - 1));
642+
float tile_overlap_factor_x = (float)(tile_size * num_tiles_x - small_width) / (float)(tile_size * (num_tiles_x - 1));
638643
if (num_tiles_x <= 2) {
639-
if (input_width <= input_tile_size) {
644+
if (small_width <= tile_size) {
640645
num_tiles_x = 1;
641646
tile_overlap_factor_x = 0;
642647
} else {
643648
num_tiles_x = 2;
644-
tile_overlap_factor_x = (2 * input_tile_size - input_width) / (float)input_tile_size;
649+
tile_overlap_factor_x = (2 * tile_size - small_width) / (float)tile_size;
645650
}
646651
}
647652

648-
int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
649-
int overshoot_y = ((num_tiles_y + 1) * non_tile_overlap + tile_overlap) % input_height;
653+
int num_tiles_y = (small_height - tile_overlap) / non_tile_overlap;
654+
int overshoot_y = ((num_tiles_y + 1) * non_tile_overlap + tile_overlap) % small_height;
650655

651-
if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
656+
if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (tile_size / 2 - tile_overlap))) {
652657
// if tiles don't fit perfectly using the desired overlap
653658
// and there is enough room to squeeze an extra tile without overlap becoming >0.5
654659
num_tiles_y++;
655660
}
656661

657-
float tile_overlap_factor_y = (float)(input_tile_size * num_tiles_y - input_height) / (float)(input_tile_size * (num_tiles_y - 1));
662+
float tile_overlap_factor_y = (float)(tile_size * num_tiles_y - small_height) / (float)(tile_size * (num_tiles_y - 1));
658663
if (num_tiles_y <= 2) {
659-
if (input_height <= input_tile_size) {
664+
if (small_height <= tile_size) {
660665
num_tiles_y = 1;
661666
tile_overlap_factor_y = 0;
662667
} else {
663668
num_tiles_y = 2;
664-
tile_overlap_factor_y = (2 * input_tile_size - input_height) / (float)input_tile_size;
669+
tile_overlap_factor_y = (2 * tile_size - small_height) / (float)tile_size;
665670
}
666671
}
667672

@@ -670,11 +675,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
670675

671676
GGML_ASSERT(input_width % 2 == 0 && input_height % 2 == 0 && output_width % 2 == 0 && output_height % 2 == 0); // should be multiple of 2
672677

673-
int tile_overlap_x = (int32_t)(input_tile_size * tile_overlap_factor_x);
674-
int non_tile_overlap_x = input_tile_size - tile_overlap_x;
678+
int tile_overlap_x = (int32_t)(tile_size * tile_overlap_factor_x);
679+
int non_tile_overlap_x = tile_size - tile_overlap_x;
675680

676-
int tile_overlap_y = (int32_t)(input_tile_size * tile_overlap_factor_y);
677-
int non_tile_overlap_y = input_tile_size - tile_overlap_y;
681+
int tile_overlap_y = (int32_t)(tile_size * tile_overlap_factor_y);
682+
int non_tile_overlap_y = tile_size - tile_overlap_y;
683+
684+
int input_tile_size = tile_size;
685+
int output_tile_size = tile_size;
686+
687+
if (big_out) {
688+
output_tile_size *= scale;
689+
} else {
690+
input_tile_size *= scale;
691+
}
678692

679693
struct ggml_init_params params = {};
680694
params.mem_size += input_tile_size * input_tile_size * input->ne[2] * sizeof(float); // input chunk
@@ -695,37 +709,48 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
695709
// tiling
696710
ggml_tensor* input_tile = ggml_new_tensor_4d(tiles_ctx, GGML_TYPE_F32, input_tile_size, input_tile_size, input->ne[2], 1);
697711
ggml_tensor* output_tile = ggml_new_tensor_4d(tiles_ctx, GGML_TYPE_F32, output_tile_size, output_tile_size, output->ne[2], 1);
698-
on_processing(input_tile, NULL, true);
699712
int num_tiles = num_tiles_x * num_tiles_y;
700713
LOG_DEBUG("processing %i tiles", num_tiles);
701-
pretty_progress(1, num_tiles, 0.0f);
714+
pretty_progress(0, num_tiles, 0.0f);
702715
int tile_count = 1;
703716
bool last_y = false, last_x = false;
704717
float last_time = 0.0f;
705-
for (int y = 0; y < input_height && !last_y; y += non_tile_overlap_y) {
718+
for (int y = 0; y < small_height && !last_y; y += non_tile_overlap_y) {
706719
int dy = 0;
707-
if (y + input_tile_size >= input_height) {
720+
if (y + tile_size >= small_height) {
708721
int _y = y;
709-
y = input_height - input_tile_size;
722+
y = small_height - tile_size;
710723
dy = _y - y;
724+
if (big_out) {
725+
dy *= scale;
726+
}
711727
last_y = true;
712728
}
713-
for (int x = 0; x < input_width && !last_x; x += non_tile_overlap_x) {
729+
for (int x = 0; x < small_width && !last_x; x += non_tile_overlap_x) {
714730
int dx = 0;
715-
if (x + input_tile_size >= input_width) {
731+
if (x + tile_size >= small_width) {
716732
int _x = x;
717-
x = input_width - input_tile_size;
733+
x = small_width - tile_size;
718734
dx = _x - x;
735+
if (big_out) {
736+
dx *= scale;
737+
}
719738
last_x = true;
720739
}
740+
741+
int x_in = big_out ? x : scale * x;
742+
int y_in = big_out ? y : scale * y;
743+
int x_out = big_out ? x * scale : x;
744+
int y_out = big_out ? y * scale : y;
745+
746+
int overlap_x_out = big_out ? tile_overlap_x * scale : tile_overlap_x;
747+
int overlap_y_out = big_out ? tile_overlap_y * scale : tile_overlap_y;
748+
721749
int64_t t1 = ggml_time_ms();
722-
ggml_split_tensor_2d(input, input_tile, x, y);
750+
ggml_split_tensor_2d(input, input_tile, x_in, y_in);
723751
on_processing(input_tile, output_tile, false);
724-
if (scaled_out) {
725-
ggml_merge_tensor_2d(output_tile, output, x * scale, y * scale, tile_overlap_x * scale, tile_overlap_y * scale, dx * scale, dy * scale);
726-
} else {
727-
ggml_merge_tensor_2d(output_tile, output, x / scale, y / scale, tile_overlap_x / scale, tile_overlap_y / scale, dx / scale, dy / scale);
728-
}
752+
ggml_merge_tensor_2d(output_tile, output, x_out, y_out, overlap_x_out, overlap_y_out, dx, dy);
753+
729754
int64_t t2 = ggml_time_ms();
730755
last_time = (t2 - t1) / 1000.0f;
731756
pretty_progress(tile_count, num_tiles, last_time);

stable-diffusion.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1451,7 +1451,7 @@ class StableDiffusionGGML {
14511451
auto on_tiling = [&](ggml_tensor* in, ggml_tensor* out, bool init) {
14521452
first_stage_model->compute(n_threads, in, decode, &out);
14531453
};
1454-
sd_tiling(x, result, 8, tile_size, 0.5f, on_tiling, decode);
1454+
sd_tiling(x, result, 8, tile_size, 0.5f, on_tiling);
14551455
} else {
14561456
first_stage_model->compute(n_threads, x, decode, &result);
14571457
}
@@ -1465,7 +1465,7 @@ class StableDiffusionGGML {
14651465
auto on_tiling = [&](ggml_tensor* in, ggml_tensor* out, bool init) {
14661466
tae_first_stage->compute(n_threads, in, decode, &out);
14671467
};
1468-
sd_tiling(x, result, 8, 64, 0.5f, on_tiling, decode);
1468+
sd_tiling(x, result, 8, 64, 0.5f, on_tiling);
14691469
} else {
14701470
tae_first_stage->compute(n_threads, x, decode, &result);
14711471
}

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