@@ -620,9 +620,20 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
620620 input_tile_size = tile_size * scale;
621621 output_tile_size = tile_size;
622622 }
623- int num_tiles_x = (input_width - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
623+ int tile_overlap = (input_tile_size * tile_overlap_factor);
624+ int non_tile_overlap = input_tile_size - tile_overlap;
625+
626+ int num_tiles_x = (input_width - tile_overlap) / non_tile_overlap;
627+ int overshoot_x = ((num_tiles_x + 1 ) * non_tile_overlap + tile_overlap) % input_width;
628+
629+ if ((overshoot_x != non_tile_overlap) && (overshoot_x <= num_tiles_x * (input_tile_size / 2 - tile_overlap))) {
630+ // if tiles don't fit perfectly using the desired overlap
631+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
632+ num_tiles_x++;
633+ }
634+
624635 float tile_overlap_factor_x = (float )(input_tile_size * num_tiles_x - input_width) / (float )(input_tile_size * (num_tiles_x - 1 ));
625- if (num_tiles_x <= 1 ) {
636+ if (num_tiles_x <= 2 ) {
626637 if (input_width == input_tile_size) {
627638 num_tiles_x = 1 ;
628639 tile_overlap_factor_x = 0 ;
@@ -632,9 +643,17 @@ __STATIC_INLINE__ void sd_tiling(ggml_tensor* input, ggml_tensor* output, const
632643 }
633644 }
634645
635- int num_tiles_y = (input_height - (int )(input_tile_size * tile_overlap_factor)) / (int )(input_tile_size * (1 - tile_overlap_factor));
646+ int num_tiles_y = (input_height - tile_overlap) / non_tile_overlap;
647+ int overshoot_y = ((num_tiles_y + 1 ) * non_tile_overlap + tile_overlap) % input_height;
648+
649+ if ((overshoot_y != non_tile_overlap) && (overshoot_y <= num_tiles_y * (input_tile_size / 2 - tile_overlap))) {
650+ // if tiles don't fit perfectly using the desired overlap
651+ // and there is enough room to squeeze an extra tile without overlap becoming >0.5
652+ num_tiles_y++;
653+ }
654+
636655 float tile_overlap_factor_y = (float )(input_tile_size * num_tiles_y - input_height) / (float )(input_tile_size * (num_tiles_y - 1 ));
637- if (num_tiles_y <= 1 ) {
656+ if (num_tiles_y <= 2 ) {
638657 if (input_height == input_tile_size) {
639658 num_tiles_y = 1 ;
640659 tile_overlap_factor_y = 0 ;
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