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Well done, thanks.
I have a few questions:
- I found that UnityBenchmark is actually StructureMapBenchmark
- There are too much virtual invocations to measure performance (from my point of view). May be it will be better to use iteration within and may be add some duplicated invocations within this iteration. I found interesting resource
- Also actual cases suppose resolving of objects` graphs but not single instances.
- And the last: my measurements show that LightInject is much faster than DryIoc.
stebet
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