updated GetReflectiveLoaderOffset to handle PE32's and PE64's regardless of the injector's architecture #3
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I updated GetReflectiveLoaderOffset to handle PE32's and PE64's regardless of the injector's architecture. I did this by adding boolean "is64" parameter to Rva2Offset. If is64 is true, PIMAGE_NT_NEADERS64 is used, otherwise PIMAGE_NT_NEADERS32 is used. This is useful when you have a DLL that doesn't match the architecture of the injecting code.