@@ -57,7 +57,7 @@ void initBattle(void)
5757 app .delegate .logic = & logic ;
5858 app .delegate .draw = & draw ;
5959 memset (& app .keyboard , 0 , sizeof (int ) * MAX_KEYBOARD_KEYS );
60-
60+
6161 battle .hasThreats = 1 ;
6262
6363 initQuadtree (& battle .quadtree );
@@ -96,7 +96,7 @@ void initBattle(void)
9696 getWidget ("quit" , "battleLost" )-> action = quitBattle ;
9797
9898 selectWidget ("ok" , "startBattle" );
99-
99+
100100 SDL_SetWindowGrab (app .window , 1 );
101101}
102102
@@ -117,9 +117,9 @@ static void logic(void)
117117 doPlayerSelect ();
118118 }
119119 }
120-
120+
121121 app .doTrophyAlerts = (battle .status != MS_IN_PROGRESS && battle .missionFinishedTimer <= - FPS * 2 );
122-
122+
123123 if (battle .campaignFinished )
124124 {
125125 endCampaign ();
@@ -163,9 +163,9 @@ static void doBattle(void)
163163 doDebris ();
164164
165165 doPlayer ();
166-
166+
167167 checkSuspicionLevel ();
168-
168+
169169 doTorelliFireStorm ();
170170
171171 if (player -> alive == ALIVE_ALIVE )
@@ -175,7 +175,7 @@ static void doBattle(void)
175175 doLocations ();
176176
177177 doMessageBox ();
178-
178+
179179 if (battle .status == MS_IN_PROGRESS || battle .status == MS_COMPLETE )
180180 {
181181 doScript ();
@@ -186,7 +186,7 @@ static void doBattle(void)
186186 if (battle .stats [STAT_TIME ]++ % FPS == 0 )
187187 {
188188 runScriptFunction ("TIME %d" , battle .stats [STAT_TIME ] / FPS );
189-
189+
190190 if (game .currentMission -> challengeData .timeLimit && game .currentMission -> challengeData .timeLimit - battle .stats [STAT_TIME ] < 11 * FPS )
191191 {
192192 playSound (SND_TIME_WARNING );
@@ -198,11 +198,11 @@ static void doBattle(void)
198198 if (battle .status != MS_IN_PROGRESS )
199199 {
200200 battle .missionFinishedTimer -- ;
201-
201+
202202 if (battle .unwinnable && battle .missionFinishedTimer <= - FPS * 6 )
203203 {
204204 battle .status = MS_COMPLETE ;
205-
205+
206206 postBattle ();
207207
208208 destroyBattle ();
@@ -221,11 +221,11 @@ static void draw(void)
221221 }
222222
223223 drawBackground (battle .background );
224-
224+
225225 setAtlasColor (255 , 255 , 255 , 255 );
226226
227227 blitScaled (battle .planetTexture , battle .planet .x , battle .planet .y , battle .planetWidth , battle .planetHeight , 0 );
228-
228+
229229 if (battle .destroyTorelli )
230230 {
231231 SDL_SetRenderDrawBlendMode (app .renderer , SDL_BLENDMODE_BLEND );
@@ -273,14 +273,14 @@ static void draw(void)
273273static void drawMenu (void )
274274{
275275 SDL_Rect r ;
276-
276+
277277 if (app .modalDialog .type == MD_NONE )
278278 {
279279 SDL_SetRenderDrawBlendMode (app .renderer , SDL_BLENDMODE_BLEND );
280280 SDL_SetRenderDrawColor (app .renderer , 0 , 0 , 0 , 128 );
281281 SDL_RenderFillRect (app .renderer , NULL );
282282 SDL_SetRenderDrawBlendMode (app .renderer , SDL_BLENDMODE_NONE );
283-
283+
284284 SDL_SetRenderTarget (app .renderer , app .uiBuffer );
285285
286286 r .w = 400 ;
@@ -294,7 +294,7 @@ static void drawMenu(void)
294294 SDL_RenderDrawRect (app .renderer , & r );
295295
296296 drawWidgets ("inBattle" );
297-
297+
298298 SDL_SetRenderTarget (app .renderer , app .backBuffer );
299299 }
300300}
@@ -331,24 +331,24 @@ static void handleKeyboard(void)
331331 if (battle .status == MS_IN_PROGRESS && app .keyboard [SDL_SCANCODE_TAB ])
332332 {
333333 battle .status = MS_PAUSED ;
334-
334+
335335 selectWidget ("ok" , "startBattle" );
336-
336+
337337 SDL_SetWindowGrab (app .window , 0 );
338338 }
339339}
340340
341341static void start (void )
342342{
343343 battle .status = MS_IN_PROGRESS ;
344-
344+
345345 SDL_SetWindowGrab (app .window , 1 );
346346}
347347
348348static void resume (void )
349349{
350350 show = SHOW_BATTLE ;
351-
351+
352352 SDL_SetWindowGrab (app .window , 1 );
353353
354354 clearInput ();
@@ -397,7 +397,7 @@ static void restart(void)
397397static void retry (void )
398398{
399399 app .modalDialog .type = MD_NONE ;
400-
400+
401401 postBattle ();
402402
403403 destroyBattle ();
@@ -415,7 +415,7 @@ static void optQuitBattle(void)
415415static void quitBattle (void )
416416{
417417 app .modalDialog .type = MD_NONE ;
418-
418+
419419 postBattle ();
420420
421421 destroyBattle ();
@@ -441,13 +441,13 @@ static void postBattle(void)
441441 game .stats [i ] += battle .stats [i ];
442442 }
443443 }
444-
444+
445445 game .stats [STAT_EPIC_KILL_STREAK ] = MAX (game .stats [STAT_EPIC_KILL_STREAK ], battle .stats [STAT_EPIC_KILL_STREAK ]);
446446
447447 updateAccuracyStats (game .stats );
448-
448+
449449 game .currentMission -> completed = (game .currentMission -> completed || battle .status == MS_COMPLETE || !battle .numObjectivesTotal );
450-
450+
451451 app .saveGame = 1 ;
452452}
453453
@@ -456,11 +456,11 @@ static void checkSuspicionLevel(void)
456456 if (battle .hasSuspicionLevel && battle .suspicionLevel >= MAX_SUSPICION_LEVEL )
457457 {
458458 cancelScript ();
459-
459+
460460 resetMessageBox ();
461-
461+
462462 runScriptFunction ("MAX_SUSPICION_LEVEL" );
463-
463+
464464 battle .hasSuspicionLevel = 0 ;
465465 }
466466}
@@ -476,11 +476,11 @@ static void doTorelliFireStorm(void)
476476static void endCampaign (void )
477477{
478478 awardTrophy ("CAMPAIGN_COMPLETE" );
479-
479+
480480 postBattle ();
481481
482482 destroyBattle ();
483-
483+
484484 initCredits ();
485485}
486486
@@ -567,7 +567,7 @@ void destroyBattle(void)
567567 destroyBullets ();
568568
569569 destroyEffects ();
570-
570+
571571 memset (& battle , 0 , sizeof (Battle ));
572572 battle .bulletTail = & battle .bulletHead ;
573573 battle .debrisTail = & battle .debrisHead ;
0 commit comments