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Merge remote-tracking branch 'origin/v4.1.0' into v4.1.0
2 parents 34f03cc + 1ba638f commit 08e57b2

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5 files changed

+8
-9
lines changed

5 files changed

+8
-9
lines changed

ZEDCamera/Assets/ZED/Editor/Scripts/ZEDCameraEditor.cs

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@@ -607,7 +607,7 @@ public override void OnInspectorGUI()
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GUIContent positionalTrackingModePropertyLabel = new GUIContent("Positional Tracking Mode", "Lists the mode of positional tracking that can be used.\r\n " +
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"- GEN_1 : Default mode, best compromise in performance and accuracy.\r\n" +
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"- GEN_2 : Improve accuracy in more challening scenes such as outdoor repetitive patterns like extensive field. Curently works best with ULTRA depth mode, requires more compute power.");
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"- GEN_2 : Next generation of positional tracking, allows better accuracy.");
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positionalTrackingModeProperty.enumValueIndex = (int)(sl.POSITIONAL_TRACKING_MODE)EditorGUILayout.EnumPopup(positionalTrackingModePropertyLabel, (sl.POSITIONAL_TRACKING_MODE)positionalTrackingModeProperty.enumValueIndex);
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EditorGUI.indentLevel--;

ZEDCamera/Assets/ZED/SDK/Helpers/Shaders/Lighting/ZED_Deferred.shader

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@@ -125,7 +125,7 @@ Properties
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#elif SHADER_API_GLCORE
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outDepth = 1000;//fake infinite depth
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#elif SHADER_API_VULCAN
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outDepth = 1000;
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outDepth = 0;
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#endif
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#else
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outDepth = saturate(d);

ZEDCamera/Assets/ZED/SDK/NativeInterface/ZEDCamera.cs

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@@ -4,7 +4,6 @@
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using System.Collections.Generic;
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using System;
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using System.Runtime.InteropServices;
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using System.Reflection;
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namespace sl
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{

ZEDCamera/Assets/ZED/SDK/NativeInterface/ZEDCommon.cs

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@@ -749,7 +749,7 @@ public struct SVOData
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public ulong timestamp;
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/// <summary>
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/// Content stored as SVOData
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/// Allow any type of content, including raw data like compressed images of json.
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/// Allow any type of content, including raw data like compressed images or JSON.
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/// </summary>
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IntPtr content;
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/// <summary>
@@ -1420,7 +1420,7 @@ public enum POSITIONAL_TRACKING_MODE
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/// </summary>
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GEN_1,
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/// <summary>
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/// Improve accuracy in more challening scenes such as outdoor repetitive patterns like extensive field. Curently works best with ULTRA depth mode, requires more compute power.
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/// Next generation of positional tracking, allows for better accuracy.
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/// </summary>
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GEN_2
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}
@@ -1477,7 +1477,7 @@ public enum POSITIONAL_TRACKING_FUSION_STATUS
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GNSS = 3,
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VISUAL_INERTIAL_GNSS = 4,
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VISUAL_GNSS = 5,
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INTERTIAL_GNSS = 6,
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INERTIAL_GNSS = 6,
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UNAVAILABLE = 7
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}
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@@ -2906,9 +2906,9 @@ public enum AI_MODELS
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/// <summary>
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/// related to sl.DETECTION_MODEL.NEURAL_PLUS
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/// </summary>
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NEURAL_PLUS_DEPTH = 12,
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NEURAL_PLUS_DEPTH = 13,
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LAST =13
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LAST =14
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};
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/// <summary>

ZEDCamera/ProjectSettings/ProjectSettings.asset

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@@ -635,7 +635,7 @@ PlayerSettings:
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webGLPowerPreference: 2
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scriptingDefineSymbols:
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Android: USE_INPUT_SYSTEM_POSE_CONTROL;ZED_OCULUS
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL;ZED_OCULUS;ZED_OPENCV_FOR_UNITY
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Standalone: USE_INPUT_SYSTEM_POSE_CONTROL
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Windows Store Apps: USE_INPUT_SYSTEM_POSE_CONTROL
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additionalCompilerArguments: {}
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platformArchitecture: {}

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