Commit 6ad09d1
update to v4.0 (#247)
* fix recording path error
* add updated lib for linux
* Add Vsync in SK sample code
* clean scenes parameters
* initial commit
* release 3.5
* 3.5 release
* modify AR settings panel to AR Pass-through settings
* change SK example scene (model + settings)
* first commit + remove API errors
* fix SK sample for unity 2020
* remove svo path (used for debug) in zedmanager
* update linux wrapper
* add unity version check and fix hasXRDevice() function
* remove debug log from last commit
* initial commit
* multi cam - wip
* 3.6 - WIP
* add multicam scripts
* add missings files
* clean local repo / add missing shaders
* update plugin version to 4.0
* New SK API - WIP
* fix new Body tracking sample with new fitting API
* Improve SK readme
* add comments in SK sample scripts
* clean SK sampleé
* add missing meta file
* update dll calls
* fix dll call
* release_3.6
* remove debug logs
* fix object_class enum
* clean repo
* fix dll fonction name
* merge xr compatibility branch - need more QA
* add custom od sample
* update OD readme
* add is_grounded + body_34
* final update for 3.6
* update linux wrapper
* modify grab error code to public variable
* wip fix sk rigging
* add new svo compression modes
* initial commit
* initial commit - add RPdefiner + remove LWRP
* update linux wrapper
* add hdrp/urp files
* update shaders for planetarium scene
* add option to convert zed prefab to srp
* update mats
* update planetarium materials
* change VR rig to use only one cam
* fix mat + add missing include
* fix last materials + update readme
* add new RT params : remove satured areas
* add height offset slider
* add keyboard bindings for height offset
* update with new api (3.7)
* prepare 3.7 release
* update linux wrapper for 3.7
* update api to 3.8
* add new 3.8 params
* prepare for release
* add last api change for 3.8
* fix set value methods and setROI
* push to 4.0
* add fusion sk api
* add zedfusionmanager script
* add v0 of foot IK & move bone animation to OnAnimatorIK callback
* update gitignore
* update avatar prefab for foot ik
* add foot orientation to floor normal
* IK on right foot
* add foot IK, expose parameters, clean code
* fix lerp start
* clean code
* set culling mode to "always animate" in prefab
* add manual height offset
* fix automatic height offset
* debug commit
* manual offset + foot IK no jitter
* automatic + fik with issue when crouching
* wip fix automatic crouch
* wip : automatic and fik and manual work, but maybe issue with bending knees
* dirty working commit - apply height offset whether feet visible or not
* fix foot always parallel to ground issue
* fix wrong error code
* fix opencv api change
* add gt exporter
* fix missing avatar
* update opencv sample with latest opencv version api
* add missing metadata
* fix svo frame counting
* update wrapper
* update api to
* fix svo loop
* add isnan to common
* update win wrapper
* update dll
* update dll
* OD frame -> body tracking frame
* rename var
* add setfloorasorigin setting in the editor
* update variable setfloorasorigin name
* update to 4.0 skeletons
* update scene/prefab
* clean code & project
* move some variables
* disable auto offset with 0 conf
* variable name change
* fix merge conflict
* optim ai model in background - need QA
* put body_34 back in the project
* change debug logs & add body34 body parts
* add timeout and time tracking to neural parallel optim - still needs QA
* split bt_model-od_model & adjust some var names
* remove neural fast & rename to _fast
* fix custom ob script
* fix bt
* update body parts naming
* fix ai optim check
* refactor code to remove switches/ifs on body_format everywhere
* remove GTExporter files
* add fill mode
* update default param of bt scene
* hide GMSL res for USB camera
* change height offset type -> float
* fix zedmanager editor
* fix loop with real time
* make hands bones/nodes display smaller
* rename skeletontracking to bodytracking
* udpate linux wrapper and fix conflicts
* remove plane
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Co-authored-by: obraun <olivier.braun@stereolabs.com>
Co-authored-by: Jean-Loup Macarit <jeanloup.macarit@stereolabs.com>1 parent 307ae26 commit 6ad09d1
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156 files changed
+9564
-2877
lines changed- ZEDCamera/Assets/ZED
- Editor/Scripts
- Examples
- BodyTracking
- Models
- Materials
- Textures_Unity
- Prefabs
- Avatar
- Ressources
- Materials
- Textures
- Scene
- Drone Shooter/Scenes
- GreenScreen
- Resources/Materials
- Scenes
- Object Detection
- Scenes
- Scripts
- Object Placement/Scene
- OpenCV ArUco Detection
- Scenes
- Scripts/Core
- Plane Detection/Scenes
- Planetarium
- Resources/Sun/Materials
- Scene
- SimpleMR
- Materials
- Scenes
- SkeletonTracking/Prefabs/Avatar
- SpatialMapping/Scenes
- Prefabs
- SDK
- Helpers
- Resources
- Materials
- Lighting
- PointCloud
- Unlit
- PrefabsUI/Textures/Loading
- Scripts
- BodyTracking
- Display
- Interactions
- MR
- ObjectDetection
- SkeletonTracking
- Utilities
- Shaders
- Lighting
- Unlit
- NativeInterface
- Plugins
- linux
- win64
- URP_Assets
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