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lines changed Original file line number Diff line number Diff line change @@ -170,7 +170,6 @@ public RenderingPath ActualRenderingPath
170170 /// Point light structure for virtual lights on the real world.
171171 /// Gets sent to the shader via a compute buffer.
172172 /// </summary>
173- [ SerializeField ]
174173 public struct PointLight
175174 {
176175 /// <summary>
@@ -194,7 +193,6 @@ public struct PointLight
194193 /// <summary>
195194 /// Holds a slot for all point lights that should be cast on the real world.
196195 /// </summary>
197- [ SerializeField ]
198196 public PointLight [ ] pointLights = new PointLight [ NUMBER_POINT_LIGHT_MAX ] ;
199197 /// <summary>
200198 /// The size, or 'stride', of each PointLight in bytes. Needed to construct computeBufferPointLight.
@@ -209,7 +207,6 @@ public struct PointLight
209207 /// <summary>
210208 /// Structure of the spotlight send to the shader
211209 /// </summary>
212- [ SerializeField ]
213210 public struct SpotLight
214211 {
215212 /// <summary>
@@ -237,7 +234,6 @@ public struct SpotLight
237234 /// <summary>
238235 /// Holds a slot for all spotlights that should be cast on the real world.
239236 /// </summary>
240- [ SerializeField ]
241237 public SpotLight [ ] spotLights = new SpotLight [ NUMBER_SPOT_LIGHT_MAX ] ;
242238
243239 /// <summary>
Original file line number Diff line number Diff line change @@ -1752,8 +1752,9 @@ public int arLayer
17521752 return ZEDLayers . arlayer ;
17531753 }
17541754 }
1755- [ SerializeField ]
1756- [ HideInInspector ]
1755+
1756+ //[SerializeField]
1757+ //[HideInInspector]
17571758 //private int arlayer = 30;
17581759
17591760 /////////////////////////////////////
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