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fix build issue on 6000.3
1 parent 52572e1 commit 7f6566c

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2 files changed

+3
-6
lines changed

2 files changed

+3
-6
lines changed

ZEDCamera/Assets/SDK/Helpers/Scripts/Display/ZEDRenderingPlane.cs

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Original file line numberDiff line numberDiff line change
@@ -170,7 +170,6 @@ public RenderingPath ActualRenderingPath
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/// Point light structure for virtual lights on the real world.
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/// Gets sent to the shader via a compute buffer.
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/// </summary>
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[SerializeField]
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public struct PointLight
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{
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/// <summary>
@@ -194,7 +193,6 @@ public struct PointLight
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/// <summary>
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/// Holds a slot for all point lights that should be cast on the real world.
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/// </summary>
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[SerializeField]
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public PointLight[] pointLights = new PointLight[NUMBER_POINT_LIGHT_MAX];
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/// <summary>
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/// The size, or 'stride', of each PointLight in bytes. Needed to construct computeBufferPointLight.
@@ -209,7 +207,6 @@ public struct PointLight
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/// <summary>
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/// Structure of the spotlight send to the shader
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/// </summary>
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[SerializeField]
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public struct SpotLight
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{
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/// <summary>
@@ -237,7 +234,6 @@ public struct SpotLight
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/// <summary>
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/// Holds a slot for all spotlights that should be cast on the real world.
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/// </summary>
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[SerializeField]
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public SpotLight[] spotLights = new SpotLight[NUMBER_SPOT_LIGHT_MAX];
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/// <summary>

ZEDCamera/Assets/SDK/Helpers/Scripts/ZEDManager.cs

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Original file line numberDiff line numberDiff line change
@@ -1752,8 +1752,9 @@ public int arLayer
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return ZEDLayers.arlayer;
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}
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}
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[SerializeField]
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[HideInInspector]
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//[SerializeField]
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//[HideInInspector]
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//private int arlayer = 30;
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/////////////////////////////////////

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