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utmvsmaster.py
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194 lines (153 loc) · 5.06 KB
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# -*- encoding: utf-8 -*-
"""
@File : utmvsmaster.py
@Time : 2019/8/30 10:12
@Author : HeKai
@Email : hek@corp.21cn.com
@Software: PyCharm
"""
from abc import ABCMeta, abstractmethod
from random import randint, randrange
class Fighter(object, metaclass=ABCMeta):
"""战斗者"""
# 通过__slots__魔法限定对象可以绑定的成员变量
__slots__ = ('_name', '_hp')
def __init__(self, name, hp):
"""初始化方法
:param name: 名字
:param hp: 生命值
"""
self._name = name
self._hp = hp
@property
def name(self):
return self._name
@property
def hp(self):
return self._hp
@hp.setter
def hp(self, hp):
self._hp = hp if hp >= 0 else 0
@property
def alive(self):
return self._hp > 0
@abstractmethod
def attack(self, other):
"""攻击
:param other: 被攻击的对象
"""
pass
class Ultraman(Fighter):
"""奥特曼"""
__slots__ = ('_name', '_hp', '_mp')
def __init__(self, name, hp, mp):
"""初始化方法
:param name: 名字
:param hp: 生命值
:param mp: 魔法值
"""
super().__init__(name, hp)
self._mp = mp
def attack(self, other):
other.hp -= randint(15, 25)
def huge_attack(self, other):
"""究极必杀技(打掉对方至少50点或四分之三的血)
:param other: 被攻击的对象
:return: 使用成功返回True否则返回False
"""
if self._mp >= 50:
self._mp -= 50
injury = other.hp * 3 // 4
injury = injury if injury >= 50 else 50
other.hp -= injury
return True
else:
self.attack(other)
return False
def magic_attack(self, others):
"""魔法攻击
:param others: 被攻击的群体
:return: 使用魔法成功返回True否则返回False
"""
if self._mp >= 20:
self._mp -= 20
for temp in others:
if temp.alive:
temp.hp -= randint(10, 15)
return True
else:
return False
def resume(self):
"""恢复魔法值"""
incr_point = randint(1, 10)
self._mp += incr_point
return incr_point
def __str__(self):
return '~~~%s奥特曼~~~\n' % self._name + \
'生命值: %d\n' % self._hp + \
'魔法值: %d\n' % self._mp
class Monster(Fighter):
"""小怪兽"""
__slots__ = ('_name', '_hp')
def attack(self, other):
other.hp -= randint(10, 20)
def __str__(self):
return '~~~%s小怪兽~~~\n' % self._name + \
'生命值: %d\n' % self._hp
def is_any_alive(monsters):
"""判断有没有小怪兽是活着的"""
for monster in monsters:
if monster.alive > 0:
return True
return False
def select_alive_one(monsters):
"""选中一只活着的小怪兽"""
monsters_len = len(monsters)
while True:
index = randrange(monsters_len)
monster = monsters[index]
if monster.alive > 0:
return monster
def display_info(ultraman, monsters):
"""显示奥特曼和小怪兽的信息"""
print(ultraman)
for monster in monsters:
print(monster, end='')
def main():
u = Ultraman('骆昊', 1000, 120)
m1 = Monster('狄仁杰', 250)
m2 = Monster('白元芳', 500)
m3 = Monster('王大锤', 750)
ms = [m1, m2, m3]
fight_round = 1
while u.alive and is_any_alive(ms):
print('========第%02d回合========' % fight_round)
m = select_alive_one(ms) # 选中一只小怪兽
skill = randint(1, 10) # 通过随机数选择使用哪种技能
if skill <= 6: # 60%的概率使用普通攻击
print('%s使用普通攻击打了%s.' % (u.name, m.name))
u.attack(m)
print('%s的魔法值恢复了%d点.' % (u.name, u.resume()))
elif skill <= 9: # 30%的概率使用魔法攻击(可能因魔法值不足而失败)
if u.magic_attack(ms):
print('%s使用了魔法攻击.' % u.name)
else:
print('%s使用魔法失败.' % u.name)
else: # 10%的概率使用究极必杀技(如果魔法值不足则使用普通攻击)
if u.huge_attack(m):
print('%s使用究极必杀技虐了%s.' % (u.name, m.name))
else:
print('%s使用普通攻击打了%s.' % (u.name, m.name))
print('%s的魔法值恢复了%d点.' % (u.name, u.resume()))
if m.alive > 0: # 如果选中的小怪兽没有死就回击奥特曼
print('%s回击了%s.' % (m.name, u.name))
m.attack(u)
display_info(u, ms) # 每个回合结束后显示奥特曼和小怪兽的信息
fight_round += 1
print('\n========战斗结束!========\n')
if u.alive > 0:
print('%s奥特曼胜利!' % u.name)
else:
print('小怪兽胜利!')
if __name__ == '__main__':
main()