@@ -410,9 +410,9 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
410410 }
411411 memset (deform2 + v , 0 , sizeof (float ) * (deformLength - v ));
412412 if (!weighted ) {
413- float * vertices = attachment -> vertices ;
413+ float * vertices2 = attachment -> vertices ;
414414 for (v = 0 ; v < deformLength ; ++ v )
415- deform2 [v ] += vertices [v ];
415+ deform2 [v ] += vertices2 [v ];
416416 }
417417 }
418418 spDeformTimeline_setFrame (timeline , frameIndex , Json_getFloat (valueMap , "time" , 0 ), deform2 );
@@ -431,16 +431,16 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
431431 spDrawOrderTimeline * timeline = spDrawOrderTimeline_create (drawOrder -> size , skeletonData -> slotsCount );
432432 for (valueMap = drawOrder -> child , frameIndex = 0 ; valueMap ; valueMap = valueMap -> next , ++ frameIndex ) {
433433 int ii ;
434- int * drawOrder = 0 ;
434+ int * drawOrder2 = 0 ;
435435 Json * offsets = Json_getItem (valueMap , "offsets" );
436436 if (offsets ) {
437437 Json * offsetMap ;
438438 int * unchanged = MALLOC (int , skeletonData -> slotsCount - offsets -> size );
439439 int originalIndex = 0 , unchangedIndex = 0 ;
440440
441- drawOrder = MALLOC (int , skeletonData -> slotsCount );
441+ drawOrder2 = MALLOC (int , skeletonData -> slotsCount );
442442 for (ii = skeletonData -> slotsCount - 1 ; ii >= 0 ; -- ii )
443- drawOrder [ii ] = -1 ;
443+ drawOrder2 [ii ] = -1 ;
444444
445445 for (offsetMap = offsets -> child ; offsetMap ; offsetMap = offsetMap -> next ) {
446446 int slotIndex = spSkeletonData_findSlotIndex (skeletonData , Json_getString (offsetMap , "slot" , 0 ));
@@ -453,19 +453,19 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
453453 while (originalIndex != slotIndex )
454454 unchanged [unchangedIndex ++ ] = originalIndex ++ ;
455455 /* Set changed items. */
456- drawOrder [originalIndex + Json_getInt (offsetMap , "offset" , 0 )] = originalIndex ;
456+ drawOrder2 [originalIndex + Json_getInt (offsetMap , "offset" , 0 )] = originalIndex ;
457457 originalIndex ++ ;
458458 }
459459 /* Collect remaining unchanged items. */
460460 while (originalIndex < skeletonData -> slotsCount )
461461 unchanged [unchangedIndex ++ ] = originalIndex ++ ;
462462 /* Fill in unchanged items. */
463463 for (ii = skeletonData -> slotsCount - 1 ; ii >= 0 ; ii -- )
464- if (drawOrder [ii ] == -1 ) drawOrder [ii ] = unchanged [-- unchangedIndex ];
464+ if (drawOrder2 [ii ] == -1 ) drawOrder2 [ii ] = unchanged [-- unchangedIndex ];
465465 FREE (unchanged );
466466 }
467- spDrawOrderTimeline_setFrame (timeline , frameIndex , Json_getFloat (valueMap , "time" , 0 ), drawOrder );
468- FREE (drawOrder );
467+ spDrawOrderTimeline_setFrame (timeline , frameIndex , Json_getFloat (valueMap , "time" , 0 ), drawOrder2 );
468+ FREE (drawOrder2 );
469469 }
470470 animation -> timelines [animation -> timelinesCount ++ ] = SUPER_CAST (spTimeline , timeline );
471471 animation -> duration = MAX (animation -> duration , timeline -> frames [drawOrder -> size - 1 ]);
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