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## Highlights
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* full __Android Studio__ supports: include editing, compiling and debugging c++ codes: [doc](https://github.com/chukong/cocos-docs/blob/v3-unified-documentation/installation/Android-Studio.md)
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* audio engine uses [tremolo](http://wss.co.uk/pinknoise/tremolo/) to decode audio files on Android: high performance and more adaptable to different Android devices
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* audio engine uses [tremolo](http://wss.co.uk/pinknoise/tremolo/)and __MP3 Decoder Library__to decode audio files on Android: high performance and more adaptable to different Android devices
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*__WebSockets__ and __SocketIO__ supports SSL
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* AssetsManagerEx is more stable
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* update __Spine runtime__ to v3.5.35
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Before v3.15, new Audio engine uses OpenSL ES to decode and play audio files. But many Android device manufacturers modify OpenSL ES decoding codes which cause issues. [This thread](http://discuss.cocos2d-x.org/t/android-audio-decoding-issues-discussion/34610) lists many issues caused by it.
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In order to fix these issues, we decide to use a 3rd party audio decoding library[tremolo](http://wss.co.uk/pinknoise/tremolo/), which is used by Android have good performance and stability. What's exciting is what, after using `tremolo`, the audio engine's performance is highly improved too.
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In order to fix these issues, we decide to use 3rd party audio decoding libraries[tremolo](http://wss.co.uk/pinknoise/tremolo/) and __MP3 Decoder Library__, which are used by Android have good performance and stability. What's exciting is what, after using `tremolo`, the audio engine's performance is highly improved too.
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