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@@ -27,6 +27,9 @@ _Language specific game engine development libraries / frameworks / code._
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## Specialty Topics
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_Exploring specialty application / game engine / game development topics and features._
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### Animation Info
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- 📚 [Skeletons and Inverse Kinematics](https://venturebeat.com/2017/08/09/character-animation-skeletons-and-inverse-kinematics/) - Principles for using skeletons with IK for animation.
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### Geometry
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- Algorithms
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- 📚 [Practical Geometry Algorithms](http://geomalgorithms.com/index.html) - Geometries, convex hulls, polyline simplification and more.
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### Tiling
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- 📚 [Blob Tileset](http://www.cr31.co.uk/stagecast/wang/blob.html) - Tutorial on 2D edge and corner matched tilesets.
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## Tools / Software
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_Software to help with game engine / video game development._
- 🎉 [ClayGL](https://github.com/pissang/claygl) - WebGL library for scalable Web3D applications.
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- 🎉 [CopperLicht](https://ambiera.com/copperlicht/) - A 3D library for WebGL. [[CopperCube Editor](https://ambiera.com/coppercube/index.html)]
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- 🎉 [Filament for Web](https://github.com/google/filament/tree/main/web/filament-js) - WebAssembly build of Google's 3D graphics library, Filament. [[Demos](https://google.github.io/filament/webgl/)]
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- 🎉 [Filament for Web](https://github.com/google/filament/tree/main/web/filament-js) - WebAssembly build of Google's 3D graphics library, _Filament_.
- 🎉 [Hilo3d](https://github.com/hiloteam/Hilo3d) - WebGL 3D rendering engine by _Alibaba_.
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- 🎉 [Litescene.js](https://github.com/jagenjo/litescene.js) - WebGL 3D engine library, used by WebGLStudio.
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- 📚 [Intro to AI](https://www.raywenderlich.com/2808-introduction-to-ai-programming-for-games) - Intro to AI Programming for Games at RayWenderlich.com.
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- 📚 [Beginner's Guide to Game AI](https://www.gamedev.net/tutorials/programming/artificial-intelligence/the-total-beginners-guide-to-game-ai-r4942/) - Intro to concepts used in AI for games.
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### Animation Info
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- 📚 [Skeletons and Inverse Kinematics](https://venturebeat.com/2017/08/09/character-animation-skeletons-and-inverse-kinematics/) - Principles for using skeletons with IK for animation.
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### Color Manipulation
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- 📚 [How to Choose Colors Procedurally](http://devmag.org.za/2012/07/29/how-to-choose-colours-procedurally-algorithms/) - Procedural palettes and how to generate them.
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- 📚 [Red, Yellow, and Blue](https://daveeddy.com/2014/07/01/red-yellow-and-blue/) - Convert colors from the paint color wheel to RGB space. [[Source](https://github.com/bahamas10/ryb)]
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- 🆓 [FamiStudio](https://famistudio.org) - Music editor targeted at chiptune artists and NES homebrewers. [[Source](https://github.com/BleuBleu/FamiStudio)]
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- 💸 [fmod](https://www.fmod.com) - Popular (_Hades_, _Celeste_, _Untitled Goose Game_) audio software for games.
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- 🆓 [LMMS](https://lmms.io) 🔥 - Cross-platform music production software. [[Source](https://github.com/lmms/lmms)]
- 🆓 [Sound Box](https://sb.bitsnbites.eu) - Compose synthetic music in your browser, good for small demos. [[Source](https://github.com/mbitsnbites/soundbox)]
- 🆓 [ZzFXM](https://keithclark.github.io/ZzFXM/tracker/) - Music generator for use in tiny JavaScript apps. [[Source](https://github.com/keithclark/ZzFXM)]
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- Sound Effects
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- 🆓 [Bfxr](https://www.bfxr.net) - Classic. For making simple sound effects for games. [[Source](https://github.com/increpare/bfxr)]
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