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Description
Hello folks,
Have a problem with ProSeed and Silphie, tested only with Hof Bergmann mods and easydev, prossed and Realisticseeder. Precisions Farming Hof Bergmann edition
As soon as I looked at it, I noticed that the seed machine was empty very quickly, a look at the log told me that I had Lua call stacks. Mods out only started with miner no problems. I already had a suspicion of what could be and it actuated when it was my turn to prossed, again lua error and the error only comes with the silphie
Hello and thank you
2023-04-23 14:16 2023-04-23 14:16 D:\auto_builder\cache\svn\e06572c54475b895898b848290fc5041\src\base\scripting\lua\LuaScriptSystem.cpp (903)2023-04-23 14:16 : 2023-04-23 14:16 expectedType == Value::VoidType || expectedType == Value::ClassType
2023-04-23 14:16 LUA call stack:
dataS/scripts/utils/FSDensityMapUtil.lua (2838) : executeSet
dataS/scripts/internalMods/FS22_precisionFarming/scripts/misc/HarvestExtension.lua (513) : superFunc
dataS/scripts/vehicles/specializations/SowingMachine.lua (430) : updateDirectSowingArea
dataS/scripts/internalMods/FS22_precisionFarming/scripts/environmentalScore/EnvironmentalScoreTillage.lua (181) : superFunc
=C:/Users/andre/Documents/My Games/FarmingSimulator2022/mods/FS22_proSeed/src/vehicle/ProSeedSowingExtension.lua (406) : superFunc
dataS/scripts/internalMods/FS22_precisionFarming/scripts/specializations/ExtendedSowingMachine.lua (199) : superFunc
dataS/scripts/vehicles/specializations/WorkArea.lua (286) : processingFunction
dataS/scripts/specialization/SpecializationUtil.lua (23)
dataS/scripts/vehicles/Vehicle.lua (1978) : raiseEvent
dataS/scripts/network/NetworkNode.lua (182) : updateTick
dataS/scripts/network/Server.lua (79) : updateActiveObjectsTick
dataS/scripts/BaseMission.lua (1141) : update
dataS/scripts/FSBaseMission.lua (1985) : update
dataS/scripts/missions/mission00.lua (577) : update
dataS/scripts/main.lua (1257) : update
please forgive me for typos and spelling mistakes, I had a stroke and I'm glad I can still write 🙃