|
3 | 3 | ## Building Project Issues |
4 | 4 |
|
5 | 5 | 1. **Error - Could not load native library libcore using CPU architecture x64** |
6 | | - - Missing Microsoft Visual C++ Redistributable |
| 6 | + - Missing Microsoft Visual C++ Redistributable, make sure you install [prerequisites](getting-started.md) |
7 | 7 | ``` |
8 | 8 | C:\Users\Vacla\.nuget\packages\stride.core.assets.compilerapp\4.1.0.1728\buildTransitive\Stride.Core.Assets.CompilerApp.targets(132,5): error MSB3073: The command ""C:\Users\Vacla\.nuget\packages\stride.core.assets.compilerapp\4.1.0.1728\buildTransitive\..\tools\net6.0-windows7.0\Stride.Core.Assets.CompilerApp.exe" --disable-auto- |
9 | 9 | compile --project-configuration "Debug" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path="C:\Projects\StrideDemo\bin\Debug\net6.0\data" --build-path="C:\Projects\StrideDemo\obj\stride\assetbuild\data" --package-file="C:\Projects\StrideDemo\StrideDemo.csproj" --msbuild-up |
10 | 10 | todatecheck-filebase="C:\Projects\StrideDemo\obj\Debug\net6.0\stride\assetcompiler-uptodatecheck"" exited with code -532462766. [C:\Projects\StrideDemo\StrideDemo.csproj] |
11 | 11 | ``` |
12 | 12 | 1. **Error - Unable to instantiate compiler** |
13 | | - - Missing Microsoft Visual C++ Redistributable |
| 13 | + - Missing Microsoft Visual C++ Redistributable, make sure you install [prerequisites](getting-started.md) |
14 | 14 | ``` |
15 | 15 | EXEC : error 6.206s: [AssetsCompiler.AttributeBasedRegistry] Unable to instantiate compiler [Stride.A |
16 | 16 | ssets.Physics.ColliderShapeAsset, Stride.Assets, Version=4.1.0.1898, Culture=neutral, PublicKeyToken= |
|
46 | 46 | e01\obj\stride\assetbuild\data" --package-file="D:\Projects\GitHub\Stride Projects\Console01\Console01.csproj" --msbuil |
47 | 47 | d-uptodatecheck-filebase="D:\Projects\GitHub\Stride Projects\Console01\obj\Debug\net8.0\stride\assetcompiler-uptodatech |
48 | 48 | eck" exited with code 1. [D:\Projects\GitHub\Stride Projects\Console01\Console01.csproj] |
49 | | - ``` |
| 49 | + ``` |
| 50 | +1. **Error - at Stride.Shaders.Compiler.TaskOrResult.** |
| 51 | + - If this is from code-only, make sure you added `Stride.CommunityToolkit.Windows` NuGet package instead of `Stride.CommunityToolkit`, further instructions can be found [here](code-only/create-project.md) |
| 52 | + ``` |
| 53 | + at Stride.Shaders.Compiler.TaskOrResult`1.WaitForResult() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Shaders\Compiler\TaskOrResult.cs:line 37 |
| 54 | + at Stride.Rendering.DynamicEffectInstance.ChooseEffect(GraphicsDevice graphicsDevice) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Rendering\Rendering\DynamicEffectInstance.cs:line 60 |
| 55 | + at Stride.Rendering.EffectInstance.UpdateEffect(GraphicsDevice graphicsDevice) |
| 56 | + at Stride.Rendering.Images.ImageEffectShader.DrawCore(RenderDrawContext context) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Rendering\Rendering\Images\ImageEffectShader.cs:line 147 |
| 57 | + at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Rendering\Rendering\RendererBase.cs:line 51 |
| 58 | + at Stride.Rendering.ComputeEffect.LambertianPrefiltering.LambertianPrefilteringSHNoCompute.DrawCore(RenderDrawContext context) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Rendering\Rendering\ComputeEffect\LambertianPrefiltering\LambertianPrefilteringSHNoCompute.cs:line 99 |
| 59 | + at Stride.Rendering.RendererBase.Draw(RenderDrawContext context) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Rendering\Rendering\RendererBase.cs:line 51 |
| 60 | + at Stride.CommunityToolkit.Skyboxes.SkyboxGenerator.Generate(Skybox skybox, SkyboxGeneratorContext context, Texture skyboxTexture) in D:\a\stride-community-toolkit\stride-community-toolkit\src\Stride.CommunityToolkit.Skyboxes\SkyboxGenerator.cs:line 49 |
| 61 | + at Stride.CommunityToolkit.Skyboxes.GameExtensions.AddSkybox(Game game, String entityName) in D:\a\stride-community-toolkit\stride-community-toolkit\src\Stride.CommunityToolkit.Skyboxes\GameExtensions.cs:line 46 |
| 62 | + at Program.<>c__DisplayClass0_0.<<Main>$>b__0(Scene rootScene) in C:\Users\user-name\RiderProjects\Label3d\Program.cs:line 13 |
| 63 | + at Stride.CommunityToolkit.Engine.GameExtensions.<>c__DisplayClass0_0.<<Run>g__RootScript|0>d.MoveNext() in D:\a\stride-community-toolkit\stride-community-toolkit\src\Stride.CommunityToolkit\Engine\GameExtensions.cs:line 46 |
| 64 | + --- End of stack trace from previous location --- |
| 65 | + at Stride.Core.MicroThreading.MicroThread.<>c__DisplayClass52_0.<<Start>b__0>d.MoveNext() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.MicroThreading\MicroThread.cs:line 176 |
| 66 | + --- End of stack trace from previous location --- |
| 67 | + at Stride.Core.MicroThreading.Scheduler.Run() in C:\BuildAgent\work\b5f46e3c4829a09e\sources\core\Stride.Core.MicroThreading\Scheduler.cs:line 203 |
| 68 | + at Stride.Engine.Processors.ScriptSystem.Update(GameTime gameTime) in C:\BuildAgent\work\b5f46e3c4829a09e\sources\engine\Stride.Engine\Engine\Processors\ScriptSystem.cs:line 106 |
| 69 | + at Stride.Games.GameSystemCollection.Update(GameTime gameTime) |
| 70 | + at Stride.Games.GameBase.Update(GameTime gameTime) |
| 71 | + at Stride.Games.GameBase.InitializeBeforeRun() |
| 72 | + at Stride.Games.GamePlatform.OnInitCallback() |
| 73 | + at Stride.Games.GameWindowSDL.Run() |
| 74 | + at Stride.Games.GamePlatform.Run(GameContext gameContext) |
| 75 | + at Stride.Games.GameBase.Run(GameContext gameContext) |
| 76 | + at Stride.CommunityToolkit.Engine.GameExtensions.Run(Game game, GameContext context, Action`1 start, Action`2 update) in D:\a\stride-community-toolkit\stride-community-toolkit\src\Stride.CommunityToolkit\Engine\GameExtensions.cs:line 42 |
| 77 | + at Program.<Main>$(String[] args) in C:\Users\user-name\RiderProjects\Label3d\Program.cs:line 101. |
| 78 | + ``` |
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