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feat: Add missing Polygon and Quad implementation for Bepu #317

@VaclavElias

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@VaclavElias

https://github.com/stride3d/stride-community-toolkit/blob/main/src/Stride.CommunityToolkit/Rendering/ProceduralModels/Procedural2DModelBuilder.cs

  1. Make sure existing PolygonProceduralModel.cs is correct
  2. Make sure that AddBepu2DPhysics() it implements corretly, we might need to use something similar to existing TriangularPrismCollider

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