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lines changed Original file line number Diff line number Diff line change @@ -25,7 +25,7 @@ This will set some expectation as to where the system you're building should res
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2626Some entry and exit points to manage your systems' lifetime:
2727- On demand by getting and setting it in the Services
28- - System as a [ singleton script] ( #Statics -singletons-and-other-global-like-writes ) with the ` Start() ` and ` Cancel() `
28+ - System as a [ singleton script] ( #statics -singletons-and-other-globals ) with the ` Start() ` and ` Cancel() `
2929- Through your game's ` BeginRun() ` and ` EndRun() `
3030- As a component processor when associated component types are added to the scene
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@@ -246,4 +246,4 @@ One thing you may also consider is whether to simply merge the dependant object
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247247* [ Scheduling and priorities] ( scheduling-and-priorities.md )
248248* [ Flexible processors] ( ../engine/entity-component-system/flexible-processing.md )
249- * [ Custom Assets] ( custom-assets.md )
249+ * [ Custom Assets] ( custom-assets.md )
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