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Merge pull request #370 from stride3d/master
Deploy latest website updates to staging
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posts/2023-11-10-investigating-spirv-for-the-shader-system.md

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In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.
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Don't forget to checkout [part 2](/blog/investigating-spirv-for-the-shader-system-part-2/)!
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If you're interested in the other parts of this blog series :
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- [Part 2](/blog/investigating-spirv-for-the-shader-system-part-2/) we parse and assemble some SPIR-V
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- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL
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Table of Contents:
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[[TOC]]

posts/2024-11-20-investigating-spirv-for-the-shader-system-part-2.md

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</style>
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If you're interested in the other parts of this blog series :
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- [Part 1](/blog/investigating-spirv-for-the-shader-system/) An introduction to the project
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- [Part 3](/blog/investigating-spirv-for-the-shader-system-part-3/) we write a new parser for SDSL
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Table of Contents:
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[[TOC]]

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