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GameWindowSDL.cs
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381 lines (332 loc) · 10.7 KB
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// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
#if STRIDE_UI_SDL
using System;
using System.Diagnostics;
using Silk.NET.SDL;
using Stride.Core.Mathematics;
using Stride.Graphics;
using Stride.Graphics.SDL;
using Cursor = Stride.Graphics.SDL.Cursor;
using DisplayOrientation = Stride.Graphics.DisplayOrientation;
using Point = Stride.Core.Mathematics.Point;
using Window = Stride.Graphics.SDL.Window;
namespace Stride.Games
{
/// <summary>
/// An abstract window.
/// </summary>
internal class GameWindowSDL : GameWindow<Window>
{
private bool isMouseVisible;
private bool isMouseCurrentlyHidden;
private Window window;
private WindowHandle windowHandle;
private bool isFullScreenMaximized;
private Point savedFormLocation;
private bool? deviceChangeWillBeFullScreen;
private bool allowUserResizing;
private bool isBorderLess;
internal GameWindowSDL()
{
}
public override WindowHandle NativeWindow
{
get
{
return windowHandle;
}
}
public override void BeginScreenDeviceChange(bool willBeFullScreen)
{
if (!isFullScreenMaximized && window != null)
{
savedFormLocation = window.Location;
}
deviceChangeWillBeFullScreen = willBeFullScreen;
}
public override void EndScreenDeviceChange(int clientWidth, int clientHeight)
{
if (!deviceChangeWillBeFullScreen.HasValue)
return;
isFullScreenMaximized = deviceChangeWillBeFullScreen.Value;
if (window != null)
{
window.FullscreenIsBorderlessWindow = FullscreenIsBorderlessWindow;
if (deviceChangeWillBeFullScreen.Value) //windowed to fullscreen
{
window.ClientSize = new Size2(clientWidth, clientHeight);
window.IsFullScreen = true;
}
else //fullscreen to windowed or window resize
{
window.IsFullScreen = false;
window.ClientSize = new Size2(clientWidth, clientHeight);
window.Location = savedFormLocation;
UpdateFormBorder();
}
window.BringToFront();
}
deviceChangeWillBeFullScreen = null;
}
protected internal override void SetSupportedOrientations(DisplayOrientation orientations)
{
// Desktop doesn't have orientation (unless on Windows 8?)
}
protected override void Initialize(GameContext<Window> gameContext)
{
window = gameContext.Control;
// Setup the initial size of the window
var width = gameContext.RequestedWidth;
if (width == 0)
{
width = window.ClientSize.Width;
}
var height = gameContext.RequestedHeight;
if (height == 0)
{
height = window.ClientSize.Height;
}
windowHandle = new WindowHandle(AppContextType.Desktop, window, window.Handle);
window.ClientSize = new Size2(width, height);
window.MouseEnterActions += WindowOnMouseEnterActions;
window.MouseLeaveActions += WindowOnMouseLeaveActions;
var gameForm = window as GameFormSDL;
if (gameForm != null)
{
//gameForm.AppActivated += OnActivated;
//gameForm.AppDeactivated += OnDeactivated;
gameForm.UserResized += OnClientSizeChanged;
gameForm.CloseActions += GameForm_CloseActions;
gameForm.FullscreenToggle += OnFullscreenToggle;
}
else
{
window.ResizeEndActions += WindowOnResizeEndActions;
}
}
private void GameForm_CloseActions()
{
OnClosing(this, new EventArgs());
}
internal override void Run()
{
Debug.Assert(InitCallback != null, $"{nameof(InitCallback)} is null");
Debug.Assert(RunCallback != null, $"{nameof(RunCallback)} is null");
// Initialize the init callback
InitCallback();
var context = (GameContextSDL)GameContext;
if (context.IsUserManagingRun)
{
context.RunCallback = RunCallback;
context.ExitCallback = ExitCallback;
}
else
{
var runCallback = new SDLMessageLoop.RenderCallback(RunCallback);
// Run the rendering loop
try
{
SDLMessageLoop.Run(window, () =>
{
if (Exiting)
{
Destroy();
return;
}
runCallback();
});
}
finally
{
ExitCallback?.Invoke();
}
}
}
public override IMessageLoop CreateUserManagedMessageLoop()
{
return new SDLMessageLoop(window);
}
private void WindowOnMouseEnterActions(WindowEvent sdlWindowEvent)
{
if (!isMouseVisible && !isMouseCurrentlyHidden)
{
Cursor.Hide();
isMouseCurrentlyHidden = true;
}
}
private void WindowOnMouseLeaveActions(WindowEvent sdlWindowEvent)
{
if (isMouseCurrentlyHidden)
{
Cursor.Show();
isMouseCurrentlyHidden = false;
}
}
private void WindowOnResizeEndActions(WindowEvent sdlWindowEvent)
{
OnClientSizeChanged(window, EventArgs.Empty);
}
public override bool IsMouseVisible
{
get
{
return isMouseVisible;
}
set
{
if (isMouseVisible != value)
{
isMouseVisible = value;
if (isMouseVisible)
{
if (isMouseCurrentlyHidden)
{
Cursor.Show();
isMouseCurrentlyHidden = false;
}
}
else if (!isMouseCurrentlyHidden)
{
Cursor.Hide();
isMouseCurrentlyHidden = true;
}
}
}
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="GameWindow" /> is visible.
/// </summary>
/// <value><c>true</c> if visible; otherwise, <c>false</c>.</value>
public override bool Visible
{
get
{
return window.Visible;
}
set
{
window.Visible = value;
}
}
public override Int2 Position
{
get
{
if (window == null)
return base.Position;
return new Int2(window.Location.X, window.Location.Y);
}
set
{
if (window != null)
window.Location = new Point(value.X, value.Y);
base.Position = value;
}
}
protected override void SetTitle(string title)
{
if (window != null)
{
window.Text = title;
}
}
internal override void Resize(int width, int height)
{
window.ClientSize = new Size2(width, height);
}
public override bool AllowUserResizing
{
get
{
return allowUserResizing;
}
set
{
if (window != null)
{
allowUserResizing = value;
UpdateFormBorder();
}
}
}
public override bool IsBorderLess
{
get
{
return isBorderLess;
}
set
{
if (isBorderLess != value)
{
isBorderLess = value;
UpdateFormBorder();
}
}
}
public override bool IsBackGroundTransparent { get; set; }
private void UpdateFormBorder()
{
if (window != null)
{
window.MaximizeBox = allowUserResizing;
window.FormBorderStyle = isFullScreenMaximized || isBorderLess ? FormBorderStyle.None : allowUserResizing ? FormBorderStyle.Sizable : FormBorderStyle.FixedSingle;
if (isFullScreenMaximized)
{
window.TopMost = true;
window.BringToFront();
}
}
}
public override Rectangle ClientBounds
{
get
{
// Ensure width and height are at least 1 to avoid divisions by 0
return new Rectangle(0, 0, Math.Max(window.ClientSize.Width, 1), Math.Max(window.ClientSize.Height, 1));
}
}
public override DisplayOrientation CurrentOrientation
{
get
{
return DisplayOrientation.Default;
}
}
public override bool IsMinimized
{
get
{
if (window != null)
{
return window.WindowState == FormWindowState.Minimized;
}
// Check for non-window control
return false;
}
}
public override bool Focused
{
get
{
if (window != null)
{
return window.Focused;
}
// Check for non-window control
return false;
}
}
protected override void Destroy()
{
if (window != null)
{
window.Dispose();
window = null;
}
base.Destroy();
}
}
}
#endif