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fixup! fix: concurrency group names can collide when running from the CI (main) workflow (#2809)
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sources/engine/Stride.Games/GameWindow.cs

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@@ -212,7 +212,7 @@ public bool IsFullscreen
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/// <param name="isReallyFullscreen"></param>
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internal void SetIsReallyFullscreen(bool isReallyFullscreen)
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{
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#if !STRIDE_GRAPHICS_API_OPENGL
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#if !STRIDE_GRAPHICS_API_OPENGL && !STRIDE_GRAPHICS_API_VULKAN
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isFullscreen = isReallyFullscreen;
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#endif
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}

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