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Shaders: remove unecessary Utilities.ConvertTexCoord()
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sources/engine/Stride.Rendering/Rendering/Utils/Utilities.sdsl

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@@ -44,9 +44,4 @@ shader Utilities
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{
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return specularColor + (max(specularColor, gloss) - specularColor) * pow(1.0f - saturate(dot(eye, h)), 5.0f) * factor;
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}
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// flip the texture coordinate if on an opengl device (since OpenGL is not supported anymore, do nothing)
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static float2 ConvertTexCoord(float2 texcoord) {
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return texcoord;
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}
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};

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