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Commit 7930259

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Graphics: fix (again) prebuilt shader batch file
1 parent e0ec3b1 commit 7930259

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2 files changed

+10
-8
lines changed

2 files changed

+10
-8
lines changed

sources/engine/Stride.Graphics/Shaders.Bytecodes/CompileShaders.cmd

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,8 @@
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setlocal
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set StrideSdkDir=%~dp0..\..\..\..\
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set StrideAssetCompiler=%StrideSdkDir%sources\assets\Stride.Core.Assets.CompilerApp\bin\Debug\net10.0\Stride.Core.Assets.CompilerApp.exe
5-
%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-opengl --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-opengles --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-vulkan --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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rmdir /s %~dp0obj\
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%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=Direct3D11 --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=OpenGL --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=OpenGLES --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
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%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=Vulkan --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg

sources/engine/Stride.Graphics/Shaders093.Bytecodes/CompileShaders.cmd

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,8 @@
22
setlocal
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set StrideSdkDir=%~dp0..\..\..\..\
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set StrideAssetCompiler=%StrideSdkDir%sources\assets\Stride.Core.Assets.CompilerApp\bin\Debug\net10.0\Stride.Core.Assets.CompilerApp.exe
5-
%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
6-
%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-opengl --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
7-
%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-opengles --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
8-
%StrideAssetCompiler% --platform=Windows --property:RuntimeIdentifier=win-vulkan --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
5+
rmdir /s %~dp0obj\
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%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=Direct3D11 --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
7+
%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=OpenGL --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
8+
%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=OpenGLES --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg
9+
%StrideAssetCompiler% --platform=Windows --property:StrideGraphicsApi=Vulkan --output-path=%~dp0obj\app_data --build-path=%~dp0obj\build_app_data --package-file=Graphics.sdpkg

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