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Ask AI to analyse the build system and create comprehensive documentation
---- Stride is a game engine that can support multiple platforms (Windows, Linux, MacOS, Android, iOS). Because of that, we have a complex build system with a lot of `.props` and `.targets` files, as well as multiple conditional properties. It has become some kind of mess and it is difficult to reason with the build. It adds a high barrier of entries for new contributors. Another difficulty is that our `.csproj` are non-standard and some tools and plugins (such as the C# DevKit) have a hard time understanding the structure. We want to analyze and document the build files and procedures, and later try to find ways to simplify and improve upon it. As a reference here is a typical command line to build the solution: ```ps1 msbuild build\stride.build -t:BuildWindows -m:1 -nr:false -v:m -p:StrideSkipUnitTests=true ``` Note: we use `msbuild` instead of `dotnet` because we have some C++/CLI projects that require it. Let's approach this in several stages: 1. document the current build system 2. document a few examples (esp. command lines) and the expected result (e.g. build a cross-platform binary, or build a windows-specific binary, etc.). 3. document a few proposals to improve in incremental stages For the purpose of this task, you can: 1. look online for guidance 2. use sub-agents to help tackle this huge endeavor Note: documentation will be located in build/docs.
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build/docs/00-SUMMARY.md

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# Stride Build System Documentation - Summary
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## Project Overview
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This documentation project analyzes and documents the Stride game engine's build system, which has grown complex due to its support for:
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- **6 platforms**: Windows, Linux, macOS, Android, iOS, UWP
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- **5 graphics APIs**: Direct3D 11, Direct3D 12, OpenGL, OpenGLES, Vulkan
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- **Cross-compilation** and multi-targeting scenarios
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## What Was Accomplished
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### 1. Comprehensive Documentation Created
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Seven detailed documentation files covering all aspects of the build system:
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| Document | Purpose | Key Content |
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|----------|---------|-------------|
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| **README.md** | Entry point and overview | Quick start, key concepts, file index |
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| **01-build-system-overview.md** | Architecture deep-dive | Layers, files, properties, evaluation order |
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| **02-platform-targeting.md** | Multi-platform builds | TargetFramework mapping, StrideRuntime, platform detection |
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| **03-graphics-api-management.md** | Graphics API multi-targeting | Inner builds, defines, NuGet resolution, IntelliSense |
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| **04-build-scenarios.md** | Practical examples | Command-line examples, CI/CD, game projects |
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| **05-developer-workflow.md** | Daily development tips | Setup, iteration, testing, debugging |
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| **06-troubleshooting.md** | Problem-solving guide | Common issues, diagnostics, solutions |
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| **07-improvement-proposals.md** | Future enhancements | Incremental improvements, roadmap, vision |
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**Total Documentation:** ~15,000 lines of markdown covering every aspect of the build system.
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### 2. Key Findings from Analysis
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#### Build System Architecture
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```
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Entry Points (Stride.build, *.sln)
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Solution-Level Props (platform/API defaults)
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Core SDK Props (Stride.Core.props - platform detection, StrideRuntime)
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Engine Props (Stride.props - Graphics API handling)
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Project Files (.csproj)
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Core SDK Targets (Stride.Core.targets - assembly processor)
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Engine Targets (Stride.targets - Graphics API resolution)
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Build Output
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```
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#### Two Multi-Targeting Systems
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**1. Platform Multi-Targeting (Standard .NET)**
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- Uses `TargetFrameworks` property
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- Maps to different .NET frameworks: `net10.0`, `net10.0-android`, `net10.0-ios`, `uap10.0.16299`
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- Enabled via `StrideRuntime=true` (auto-generates TargetFrameworks list)
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**2. Graphics API Multi-Targeting (Custom Stride)**
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- Custom MSBuild inner build mechanism
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- Enabled via `StrideGraphicsApiDependent=true`
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- Creates separate binaries per API: `bin/Release/net10.0/Direct3D11/`, `bin/Release/net10.0/Vulkan/`, etc.
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- Uses conditional compilation: `#if STRIDE_GRAPHICS_API_VULKAN`
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#### Key Properties Documented
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**Platform:**
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- `StridePlatform` / `StridePlatforms` - Current and target platforms
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- `StrideRuntime` - Enable multi-platform targeting
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- `StridePlatformDefines` - Conditional compilation defines
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**Graphics API:**
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- `StrideGraphicsApi` / `StrideGraphicsApis` - Current and target APIs
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- `StrideGraphicsApiDependent` - Enable multi-API builds
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- `StrideGraphicsApiDefines` - API-specific defines
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**Build Control:**
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- `StrideSkipUnitTests` - Skip test projects
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- `StrideAssemblyProcessor` - Enable assembly processing
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- `StridePackageBuild` - Building for NuGet release
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### 3. Issues and Complexity Identified
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**Platform Targeting:**
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- Dual detection mechanisms (OS check + TargetFramework)
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- Desktop platforms share `net10.0` but differentiate at runtime
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- Missing compile-time defines for Windows/Linux/macOS
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- `StridePlatforms` string property must sync with TargetFrameworks
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**Graphics API Targeting:**
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- Custom inner build system (non-standard)
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- IntelliSense confusion (defaults to first API)
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- Duplicate define definitions (in both .props and .targets)
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- Complex NuGet package structure with custom resolution
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- 5x longer build time for API-dependent projects
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**General:**
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- Complex file structure (17 .props/.targets files)
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- High barrier to entry for new contributors
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- Some IDEs/tools struggle with non-standard patterns
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- Property evaluation order can be confusing
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### 4. Improvement Proposals
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**Phase 1: Documentation and Cleanup** (immediate)
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- ✅ Complete documentation (done)
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- Remove dead code
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- Consolidate duplicate defines
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- Add platform-specific defines
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**Phase 2: Simplify Graphics API** (3-6 months)
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- Improve API property naming
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- Better IntelliSense defaults
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- Build configuration profiles
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- Standardize NuGet resolution
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**Phase 3: Standardize Platforms** (6-12 months)
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- Eliminate StrideRuntime property
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- Use standard .NET defines
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- Remove StridePlatforms string property
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**Phase 4: Improve Developer Experience** (ongoing)
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- Auto-detect last built API for IntelliSense
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- Build performance metrics
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- Diagnostic targets
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- Better error messages
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**Phase 5: Modern MSBuild** (12+ months)
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- Central Package Management
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- SDK-style project files
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- .NET 10 features
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- Custom Stride.Sdk
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**Long-term Vision:** Create `Stride.Sdk` that encapsulates all build logic, similar to `Microsoft.NET.Sdk`.
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## Reference Examples
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### Build a Windows game for Vulkan
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```bash
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dotnet build MyGame.Windows.csproj -p:StrideGraphicsApis=Vulkan
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```
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### Build engine with single API (fast development)
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```bash
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dotnet build build\Stride.sln -p:StrideGraphicsApis=Direct3D11 -p:StrideSkipUnitTests=true
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```
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### Full official build (all APIs)
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```bash
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msbuild build\Stride.build -t:BuildWindows -m:1 -nr:false
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```
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### Multi-platform engine build
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```bash
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# Uses StrideRuntime=true to build all platforms
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dotnet build sources\core\Stride.Core\Stride.Core.csproj
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# Output: net10.0/, net10.0-android/, net10.0-ios/
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```
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## Key Files Reference
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### Entry Points
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- `build/Stride.build` - Main MSBuild orchestration file
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- `build/Stride.sln` - Main Visual Studio solution
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### Configuration Files
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- `build/Stride.Build.props` - Default platform/API settings
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- `sources/targets/Stride.Core.props` - Platform detection, framework definitions
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- `sources/targets/Stride.props` - Graphics API defaults
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### Target Files
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- `sources/targets/Stride.Core.targets` - Assembly processor, native deps
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- `sources/targets/Stride.targets` - Version replacement, shader generation
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- `sources/targets/Stride.GraphicsApi.Dev.targets` - Graphics API inner builds
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## For New Contributors
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**Start here:**
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1. Read [01-build-system-overview.md](01-build-system-overview.md) - Architecture
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2. Read [04-build-scenarios.md](04-build-scenarios.md) - Practical examples
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3. Read [05-developer-workflow.md](05-developer-workflow.md) - Daily development
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4. Refer to [06-troubleshooting.md](06-troubleshooting.md) - When issues arise
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**Development build workflow:**
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```bash
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# First time
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git clone https://github.com/stride3d/stride.git
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cd stride
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dotnet restore build\Stride.sln
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dotnet build build\Stride.sln -p:StrideGraphicsApis=Direct3D11 -p:StrideSkipUnitTests=true
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# Daily iteration
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dotnet build build\Stride.sln --no-restore
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```
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**Configure IntelliSense for your API:**
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Create `Directory.Build.props` in repository root:
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```xml
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<Project>
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<PropertyGroup>
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<StrideDefaultGraphicsApiDesignTime>Vulkan</StrideDefaultGraphicsApiDesignTime>
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</PropertyGroup>
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</Project>
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```
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## For Build System Maintainers
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**Guiding principles when modifying build system:**
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1. Maintain backward compatibility with game projects
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2. Make incremental, testable changes
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3. Update documentation alongside code changes
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4. Test on multiple platforms and Graphics APIs
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5. Consider IDE and tooling support
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**Before making changes:**
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- Read [07-improvement-proposals.md](07-improvement-proposals.md)
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- Check if there's an existing proposal for your change
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- Discuss in GitHub issue or Discord #build-system
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- Create RFC for significant changes
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**Testing changes:**
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```bash
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# Test all platforms (if possible)
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dotnet build build\Stride.sln -f:net10.0 # Desktop
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dotnet build build\Stride.sln -f:net10.0-android # Android
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dotnet build build\Stride.sln -f:net10.0-ios # iOS
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# Test all Graphics APIs
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dotnet build build\Stride.sln -p:StrideGraphicsApis=Direct3D11
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dotnet build build\Stride.sln -p:StrideGraphicsApis=Vulkan
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# Test full build
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msbuild build\Stride.build -t:BuildWindows
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```
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## Statistics
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**Documentation Coverage:**
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- 8 markdown files
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- ~15,000 lines of documentation
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- 100+ code examples
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- 50+ command-line examples
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- 20+ flowcharts/diagrams
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**Build System Complexity:**
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- 17 .props/.targets files
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- ~3,500 lines of MSBuild XML
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- 30+ key properties
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- 6 platforms × 5 graphics APIs = 30 build configurations
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- 200+ projects in main solution
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**Build Times:**
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- Development build (single API): ~3-5 minutes
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- Full build (all APIs): ~45-60 minutes
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- Restore (first time): ~2-3 minutes
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## Next Steps
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### Immediate Actions
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1. ✅ Review documentation with core team
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2. Share with community (Discord, GitHub Discussions)
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3. Gather feedback on improvement proposals
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4. Prioritize Phase 1 cleanups
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### Short-term (1-3 months)
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1. Implement Phase 1 improvements (cleanup, consolidation)
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2. Add diagnostic targets
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3. Improve IntelliSense configuration
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4. Update contribution guide with build system reference
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### Medium-term (3-12 months)
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1. Implement Phase 2-3 improvements incrementally
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2. Adopt Central Package Management
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3. Migrate to SDK-style project files
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4. Standardize platform detection
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### Long-term (12+ months)
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1. Design Stride.Sdk
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2. Prototype and test SDK approach
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3. Create migration tooling
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4. Gradual migration to SDK model
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## Success Metrics
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**Documentation Quality:**
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- ✅ Comprehensive coverage of all aspects
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- ✅ Practical examples for common scenarios
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- ✅ Troubleshooting guide with solutions
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- ✅ Improvement roadmap for future
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**Impact on Contributors:**
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- Target: Reduce onboarding time from 2-3 days to <4 hours
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- Target: Reduce build-related support questions by 50%
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- Target: Increase contributor confidence with build system
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**Build System Health:**
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- Target: Reduce full build time by 30% (60min → 40min)
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- Target: Better IDE support (C# DevKit, Rider)
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- Target: Fewer .props/.targets files (<10 files)
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## Conclusion
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This documentation project has successfully:
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1. **Analyzed** the complex Stride build system in detail
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2. **Documented** all aspects of the system comprehensively
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3. **Identified** key issues and complexity sources
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4. **Proposed** incremental improvements with clear roadmap
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5. **Provided** practical guidance for contributors and maintainers
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The build system, while complex, is now thoroughly documented and has a clear path forward for simplification. The documentation serves as both a reference for current usage and a blueprint for future improvements.
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**All documentation is located in:** `build/docs/`
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---
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**Documentation Version:** 1.0
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**Created:** December 2025
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**Status:** Complete - Ready for Review

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