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myToolEntity.Add(new ModelNodeLinkComponent(){ Target = myCharacterModelComponent, NodeName = "RightHand" }); |
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najak3d
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I see the editor method has a link for how to do this, here:
https://doc.stride3d.net/4.0/en/manual/animation/model-node-links.html
I'd like to request a demo for how this should be done with the Code-Only approach, or perhaps it's a combination effort - that you set it up in the Editor (bones names, default rotation/transforms), but then do the attach/detach operations from code.
I'm guessing this might be a fairly easy request. I'm a noob at Stride3D, but am planning to port our current project from Urho3D.NET over to Stride3D in the near future.
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