InputMan - A Modern Input Management Library for Stride #3072
yuechen-li-dev
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If you would like, you can make a PR here https://doc.stride3d.net/latest/en/community-resources, where ever it should be added, including multiple sections e.g. here https://doc.stride3d.net/latest/en/community-resources/example-projects.html |
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Hi everyone, I'm excited to share InputMan, a new input management library in pure C# I've built specifically for Stride (with an engine-agnostic core).
What is InputMan? InputMan provides professional-grade input handling with awesome features you'd expect from modern game engines:
The source code is on my github: https://github.com/yuechen-li-dev/InputMan, with a little demo game based on Stride's third person platformer template that demonstrates rebinding and "Left Shift+W to Sprint".
📦 NuGet: InputMan.Core | InputMan.StrideConn
It's well tested and well documented on my own system, so I'd like to release it out to the wild to get some thoughts, suggestions, and feedback from the real world.
For anyone facing issues like this: #2478, get it from nuget or the github repo, try it out, and let me know what you think.
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