Universal, idiomatic C# wrapper for Microsoft.GameInput. Targets .NET 8+ with optional shims for Stride #3073
Fenris159
started this conversation in
Show and tell
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
GameInput C# Wrapper (Alpha Release)
Are you looking to add robust controller support and take full advantage of advanced haptics in your game using Microsoft's modern GameInput API — without the overhead of writing a complete C++ wrapper from scratch?
Good news: I've created a comprehensive C# wrapper for the GameInput API.
Key Features
This is an alpha release. While I've aimed for broad coverage and stability, some edge cases and platform-specific behaviors may still need refinement.
Get Started
(or clone the repo and build it yourself)
/samplesfolderContributing
I warmly invite the community to try it out in real projects.
→ Please open an Issue
→ Feel free to fork the repo and submit a pull request
All contributions — big or small — are greatly appreciated and will be carefully reviewed.
Thank you for helping make GameInput more accessible to C# developers!
Happy coding,
@Fenris159
Beta Was this translation helpful? Give feedback.
All reactions