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57 lines (35 loc) · 940 Bytes
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Enemy.h
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57 lines (35 loc) · 940 Bytes
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#pragma once
#include"GameEntity.h"
#include"EnumList.h"
#include"Bullet.h"
#include"Player.h"
class GameManager;
class Enemy : public GameEntity
{
private:
int luaStatus;
int index;
float bulletPosOffsetX, bulletPosOffsetY;
bool crash;
float crashTime, crashDisplayTime;
SDL_Texture* crashTexture;
float shotTime;
int hp;
BulletInfo bulletInfo;
std::vector<std::shared_ptr<Bullet>> bullets;
void luaFunctionRegister() override;
void shotCheck();
void defeat();
public:
Enemy(int index);
~Enemy();
bool isCrash();
std::shared_ptr<Bullet>* getBulletData();
void setLuaScript(std::string luaFilePath);
void initFrameSettings(int bulletLimit,int hp, float posX, float posY, float speedX, float speedY
, float texScale, SDL_Texture* texture, BulletInfo bulletInfo);
void initFrameSettings() override {};
void Update() override;
void damage();
void drawObjects(SDL_Renderer* gRenderer) override;
};