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Scene.cpp
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63 lines (53 loc) · 1.79 KB
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#include"GameManager.h"
#include"Scene.h"
Scene::Scene()
{
gRenderer = GameManager::GetInstance()->getRenderer();
}
void Scene::changeScene(int nextSceneNum,std::string path)
{
this->nextSceneNum = nextSceneNum;
this->nextLuaPath = path;
}
void Scene::luaFunctionRegister()
{
lua_register(lua, "glueCreateText", glueCreateText);
lua_register(lua, "glueCreateButton", glueCreateButton);
lua_register(lua, "glueCreateScrollPanel", glueCreateScrollPanel);
lua_register(lua, "glueCreateTextToPanel", glueCreateTextToPanel);
lua_register(lua, "glueCreateButtonToPanel", glueCreateButtonToPanel);
lua_register(lua, "glueSetPos", glueSetPos);
lua_register(lua, "glueSetOffset", glueSetOffset);
lua_register(lua, "glueSetColor", glueSetColor);
lua_register(lua, "glueSetText", glueSetText);
lua_register(lua, "glueSetFont", glueSetFont);
lua_register(lua, "glueSetLabelTextSize", glueSetLabelTextSize);
lua_register(lua, "glueSetLabelOffset", glueSetLabelOffset);
lua_register(lua, "glueSetLabelColor", glueSetLabelColor);
lua_register(lua, "glueSetNextScene", glueSetNextScene);
lua_register(lua, "glueSetPanelSize", glueSetPanelSize);
lua_register(lua, "glueSetScrollSpeed", glueSetScrollSpeed);
lua_register(lua, "glueSetScrollLimit", glueSetScrollLimit);
lua_register(lua, "glueSetObjectToPanel", glueSetObjectToPanel);
}
void Scene::luaNumberRegister()
{
lua_pushinteger(lua, 0);
lua_setglobal(lua, "Small");
lua_pushinteger(lua, 1);
lua_setglobal(lua, "Normal");
lua_pushinteger(lua, 2);
lua_setglobal(lua, "Big");
}
void Scene::addObject(std::shared_ptr<Object> obj)
{
objList.push_back(obj);
}
TTF_Font* Scene::getFont(FONTS font)
{
return GameManager::GetInstance()->getFont(font);
}
int Scene::startSound(SoundNumber num, bool loop)
{
return GameManager::GetInstance()->startSound(num, loop);
}