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Text.cpp
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152 lines (128 loc) · 2.73 KB
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#include"Text.h"
Text::Text()
{
gFont = nullptr;
mWidth = 0;
mHeight = 0;
mTexture = nullptr;
clip = nullptr;
renderQuad = { 0 };
textSurface = nullptr;
type = TEXT;
}
Text::Text(TTF_Font* font)
{
gFont = nullptr;
mWidth = 0;
mHeight = 0;
mTexture = nullptr;
clip = nullptr;
renderQuad = { 0 };
textSurface = nullptr;
gFont = font;
changed = true;
type = TEXT;
}
Text::~Text()
{
SDL_DestroyTexture(mTexture);
delete clip;
//SDL_FreeSurface(textSurface);
}
void Text::setFont(TTF_Font* font)
{
gFont = font;
changed = true;
}
void Text::setText(string str)
{
text = str;
changed = true;
createdTex = false;
}
void Text::setColor(unsigned char r, unsigned char g, unsigned char b)
{
color = { r,g,b };
changed = true;
}
string Text::getText()
{
return text;
}
float Text::getBottom()
{
return pos->y + mHeight;
}
void Text::Update()
{
if (disappearInterval > 0.0f)
{
disappear();
}
}
void Text::drawObjects(SDL_Renderer* gRenderer)
{
actMove();
if (!visible)
{
return;
}
if (!createdTex)
{
textSurface = TTF_RenderText_Solid(gFont, text.c_str(), color);//文字をレンダリングしたサーフェスを作成
mTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);//テクスチャの作成
createdTex = true;
}
if (changed)
{
mWidth = textSurface->w;
mHeight = textSurface->h;
renderQuad = { (int)pos->x, (int)pos->y, mWidth, mHeight };
//Set clip rendering dimensions
if (clip != nullptr)
{
renderQuad.w = clip->w;
renderQuad.h = clip->h;
}
}
//Render to screen
SDL_RenderCopyEx(gRenderer, mTexture, clip, &renderQuad, angle, center, flip);
changed = false;
}
void Text::drawObjectsScroll(SDL_Renderer* gRenderer, Position* scrollPos,Position* offSet)
{
actMove();
if (!createdTex)
{
textSurface = TTF_RenderText_Solid(gFont, text.c_str(), color);//文字をレンダリングしたサーフェスを作成
mTexture = SDL_CreateTextureFromSurface(gRenderer, textSurface);//テクスチャの作成
createdTex = true;
}
if (changed)
{
mWidth = textSurface->w;
mHeight = textSurface->h;
if (clip == nullptr)
{
clip = new SDL_Rect();
}
if (pos->y < 0)
{
*clip = { 0,-(int)pos->y, mWidth, mHeight + (int)pos->y };
renderQuad = { int(pos->x + scrollPos->x), int(pos->y + scrollPos->y) - (int)pos->y, clip->w, clip->h };
}
else if(pos->y + mHeight > offSet->y)
{
*clip = { 0, 0,mWidth, int(mHeight - (pos->y + mHeight - offSet->y))};
renderQuad = { int(pos->x + scrollPos->x), int(pos->y + scrollPos->y), clip->w, clip->h };
}
else
{
*clip = { 0,0, mWidth, mHeight };
renderQuad = { int(pos->x + scrollPos->x), int(pos->y + scrollPos->y), clip->w, clip->h };
}
}
//Render to screen
SDL_RenderCopyEx(gRenderer, mTexture, clip, &renderQuad, angle, center, flip);
changed = false;
}