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MeshRendererComp.h
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65 lines (49 loc) · 1003 Bytes
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#pragma once
#include"GltfModelComp.h"
struct ModelMat
{
glm::vec3 scale;
alignas(16) glm::mat4 matrix;
glm::vec3 offset;
ModelMat()
{
scale = glm::vec3(1.0f);
matrix = glm::mat4(1.0f);
offset = glm::vec3(0.0f);
}
};
struct NodeAnimMat
{
alignas(16) glm::mat4 nodeMatrix;
alignas(16) glm::mat4 matrix;
alignas(16) int boneCount;
NodeAnimMat()
{
nodeMatrix = glm::mat4(1.0f);
matrix = glm::mat4(1.0f);
boneCount = 0;
}
};
struct BoneMat
{
alignas(16) std::array<glm::mat4, 128> boneMatrix;
BoneMat()
{
std::fill(boneMatrix.begin(), boneMatrix.end(), glm::mat4(1.0f));
}
};
struct MeshRendererComp
{
size_t entityID;
ModelMat model;
std::vector<NodeAnimMat> nodeAnim;
BoneMat bone;
std::shared_ptr<GpuBuffer> modelMatBuffer;
std::vector<std::shared_ptr<GpuBuffer>> nodeAnimBuffer;
std::shared_ptr<GpuBuffer> boneMatBuffer;
std::vector<std::shared_ptr<DescriptorSet>> modelAnimDesc;
MeshRendererComp(const size_t& entity)
{
entityID = entity;
}
};