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Update SuperpoweredAutomaticVocalPitchCorrection.h
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Superpowered/SuperpoweredAutomaticVocalPitchCorrection.h

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@@ -10,7 +10,7 @@ namespace Superpowered {
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struct tunerInternals;
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/// @brief Automatic Vocal Pitch Correction (Automatic Tune).
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/// One instance allocates around kb memory.
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/// One instance allocates around 20kb memory.
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class AutomaticVocalPitchCorrection {
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public:
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typedef enum TunerScale {
@@ -58,7 +58,7 @@ class AutomaticVocalPitchCorrection {
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/// It's never blocking for real-time usage. You can change any properties concurrently with process().
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/// @param input Pointer to floating point numbers. 32-bit mono or interleaved stereo input.
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/// @param output Pointer to floating point numbers. 32-bit mono or interleaved stereo input.
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/// @param stereo Stereo or mono input and output.
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/// @param stereo Interleaved stereo or mono input and output.
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/// @param numberOfFrames Number of frames to process.
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JSWASM void process(float *input, float *output, bool stereo, unsigned int numberOfFrames);
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