I ran into an issue with a mapping project where a large number of components (thousands) are affected by an effect (infrequently). It would be great to be able to increase the number of queued effects before the infinite loop guard comes in to effect (pun intended): Currently: ``` if (flush_count++ > 1000) { // other code infinite_loop_guard(); } ``` https://github.com/sveltejs/svelte/blob/f0cede678200a3da2fbed6e84245dbef9ec0ecec/packages/svelte/src/internal/client/reactivity/batch.js#L519