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Overview of Changes in liquidsfz-0.4.0:
* New opcodes:
- eqN_freq, eqN_gain... - equalizer support (based on code by Eric Bateman)
- global_volume, master_volume, group_volume
- width, end (#49), phase=invert, sustain_cc
- delay_random, octave_offset, pitch_veltrack
- amp_veltrack_onccN and amp_veltrackccN
* Implement some extended CCs:
- CC131 - note on velocity
- CC133 - note key
- CC135 - random unipolar
- CC136 - random bipolar
* Add simple generators:
- sample=*silence generator
- sample=*sine generator
- sample=*noise generator
* AriaBank support
- Added API and UI for selecting AriaBank programs
- Support parsing and loading AriaBank .bank.xml files
* Add LV2 custom UI based on pugl and ImGUI (Linux only)
* Parser/Loader improvements:
- Support case-insensitive filenames to load .sfz files tested on Windows
- Make parser more permissive, accept uppercase opcodes
- Support #include="foo.sfz" in addition to #include "foo.sfz"
- Improve preprocessor performance
* Fixes:
- Sort incoming midi events if necessary, fix Reaper crash (#47)
- Ignore extra spaces surrounding = (#40)
- Fix default_path for absolute paths (#48)
- Don't add path seperator automatically for default_path
- Use new locations for LV2 headers if available
- Stop existing voices before loading (fix samplecache race)
Overview of Changes in liquidsfz-0.3.2:
* Fix crashes triggered by Carla while saving without path
* Allow multiple overlapping notes during sustain (#38)
* Provide cross compiled LV2 plugin for Windows
* Use LV2_STATE__freePath if available (fixes LV2 on windows)
* Fixes for building on macOS and Windows
* Improve tests and CI checks
Overview of Changes in liquidsfz-0.3.1:
* Fix crash in voice processing when gain smoothing is active
* Fix crash caused by libstdc++ debug assertions (#34)
* Add missing #include statements (#33, #35)
* Setup CI using github actions, build and lv2lint the plugin
* Add testsynth program for regression tests (make check and CI)
* Support address sanitizer and C++ STL debug checks from autogen.sh
Overview of Changes in liquidsfz-0.3.0:
* Change license to MPL-2.0
* Load sample data on demand (preload start, background load as needed)
* Improve sound quality by using better interpolation / resampling
* Support CC7=Volume and CC10=Pan if not defined in .sfz file (#30)
* Various performance optimizations
* Fix LFO ranges for square like LFOs
* Implement sustain loops (loop_mode=loop_sustain)
* Added new public API functions for new features
* Make it possible to use absolute paths in .sfz file
* Use mmap() for soundfiles on 64bit platforms
* Add a few new commands / command line options to liquidsfz jack client
* Statically linked plugin is compiled using Ubuntu 18.04 (instead of 16.04)
* Minor fixes and cleanups
Overview of Changes in liquidsfz-0.2.3:
* Implement LFO support
- old style (amplfo_*, pitchlfo_*, fillfo_*)
- new style (lfoN_freq, lfoN_pitch,...)
* Preprocessor improvements
- allow #define / #include in the middle of a line
- allow to #include the same file twice
- support C style block comments
* Support curve sections and related opcodes
* Portability changes which should allow building the lib on windows
* Minor fixes and cleanups
Overview of Changes in liquidsfz-0.2.2:
* Implement filters (fil_type, cutoff, resonance, ...)
- all SFZ1 filter types (lpf_1p, lpf_2p, hpf_1p...)
- some SFZ2 filter types (lpf_4p, lpf_6p, hpf_4p, hpf_6p)
- filter envelope (fileg_attack, fileg_depth, ...)
* Support midnam for LV2 to provide controller/key/switch information
* Key/Key Switch information:
- API: provide key and key switch information (Synth::list_keys)
- opcodes: implement key and keyswitch names (sw_label, label_keyN)
- hydrogen loader: provide key names for each mapped key
- add keys/switches/ccs command in liquidsfz jack client
* Improve key switch handling to fix problems with some sfzs #20
* Fix problems with clang++ using libc++ (for instance on macOS) #19
* Minor fixes and cleanups
Overview of Changes in liquidsfz-0.2.1:
* New opcodes: offset / offset_random / offset_ccN / offset_onccN
* Support loading Hydrogen drumkit.xml files
* Make liquidsfz JACK client interactive, support typing commands
* Support building as shared library
* Share the same sample cache between all Synth instances
* Opcode aliases for volume_cc and volume_oncc
* RT cleanups for standard logging (info/warning/error)
* Document threading / RT constraints
* API additions
- Synth::active_voice_count
- Synth::all_sound_off
- Synth::system_reset
* Support compiling without some features (--without-jack / --without-lv2)
* Fixes
- make string->double conversion work on any locale
- preallocate event buffers to avoid malloc for new events
- allow one parameter to be modulated by multiple CCs
- don't crash on broken sfz which have uint out of range
- fix overriding sample loop_mode/loop_start/loop_end
- constrain ranges for cc/pitch_bend (i.e. enforce cc to [0..127])
Overview of Changes in liquidsfz-0.2.0:
* Provide LV2 plugin
* Support for <control>/<global>/<master> sections
* Handle #define
* Lots of new opcodes supported, including
- key switches
- crossfading for layers
- more amp-related opcodes
- allow changing more parameters using CCs
* API additions
- load progress function (Synth::set_progress_function)
- global gain factor (Synth::set_gain)
- provide list of CCs supported by .sfz file (Synth::list_ccs)
- support pitch bend (Synth::add_event_pitch_bend)
Overview of Changes in liquidsfz-0.1.0:
* Initial public release
- liquisfz: a commandline jack client
- libliquidsfz.a: a static library