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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<script src="https://extension-files.twitch.tv/helper/v1/twitch-ext.min.js"></script>
<link rel="stylesheet" href="style.css" />
<title>Profile Test Extension</title>
<link rel="stylesheet" type="text/css" href="inventory.css">
<script src="jquery.min.js"></script>
<script src="jquery-ui.min.js"></script>
<script src="jquery.contextMenu.min.js"></script>
<link rel="stylesheet" href="jquery.contextMenu.min.css" />
<script src="rpgui.js"></script>
</head>
<body>
<div id="loggedOut">
<p>You need to share your TwitchID to continue</p>
<button id="share">Share ID</button>
</div>
<div id="disconnectedMessage">
Extension Disconnected Refresh page to reload.
</div>
<img src="images/marker.gif" alt="marker" id="marker">
<div id="main-hud-container" class="hud">
<div class="hud-container movable no-borders" data-id="health"
style="background-color: rgba(89, 86, 82, 1.0);display: flex;overflow: visible; position: relative;">
<div class="stats-wrapper">
<div class="header expandable draggable">
<p id="playerName">Player</p>
<div class="action-buttons">
<button class="action-button collapse">-</button>
</div>
</div>
<div id="statsBars" class="collapsible">
<div class="inner">
<div id="hpBar" class="rpgui-progress red">
<div class="rpgui-progress-track">
<p class="text"></p>
<p class="heal" style="display: none;">CLICK TO HEAL</p>
<div class="rpgui-progress-fill red progress" style="left: 0px;"></div>
</div>
<div class=" rpgui-progress-left-edge"></div>
<div class=" rpgui-progress-right-edge"></div>
</div>
<div id="manaBar" class="rpgui-progress blue">
<div class="rpgui-progress-track">
<p class="text"></p>
<p class="heal" style="display: none;">CLICK TO HEAL</p>
<div class="rpgui-progress-fill blue progress" style="left: 0px;"></div>
</div>
<div class=" rpgui-progress-left-edge"></div>
<div class=" rpgui-progress-right-edge"></div>
</div>
</div>
</div>
</div>
<div class="main-tabs">
<div class="side-tab settings"></div>
<div class="side-tab quit"></div>
</div>
</div>
<div class="hud-container movable" data-id="stats">
<div class="header expandable draggable">
<p id="statsLvl"></p>
<div class="action-buttons">
<button class="action-button expand">→</button>
<button class="action-button collapse">-</button>
<button class="action-button close">X</button>
</div>
</div>
<div id="stats" class="collapsible">
<div class="stats-meter">
<div class="stats">
<div id="xpBar" class="rpgui-progress purple">
<div class="rpgui-progress-track">
<p class="text"></p>
<div class="rpgui-progress-fill purple progress" style="left: 0px;"></div>
</div>
<div class=" rpgui-progress-left-edge"></div>
<div class=" rpgui-progress-right-edge"></div>
</div>
<div class="double-stats">
<div class="side-image"><img src="images/gold.png" class="small-image" alt="gold" />
<p id="statsGold"></p>
</div>
<div class="side-image"><img src="images/premiumCurrency.png" class="small-image"
alt="premium currency" />
<p id="statsPremiumCurrency"></p>
</div>
</div>
<div class="double-stats">
<div class="side-image"><img src="images/damage.png" class="small-image" alt="damage" />
<p id="statsDamage">0</p>
</div>
<div class="side-image"><img src="images/attackSpeed.png" class="small-image"
alt="attack speed" />
<p id="statsAttackSpeed">0/S</p>
</div>
</div>
<div class="double-stats">
<div class="side-image"><img src="images/armor.png" class="small-image" alt="armor" />
<p id="statsArmor">0</p>
</div>
<div class="side-image"><img src="images/magicResistance.png" class="small-image"
alt="magic resistance" />
<p id="statsMagicResistance">0</p>
</div>
</div>
</div>
<div class="meter running" style="display: none;">
<div>
<div class="side-info">
<div>XP/MIN</div>
<div>AVG</div>
</div>
<div class="side-info">
<div id="xpMinute">...</div>
<div id="xpMinuteAverage">...</div>
</div>
<div class="side-info" style="margin-top: 0.8vw; margin-bottom: 0.2vw;">
<div>XP/HOUR</div>
<div>AVG</div>
</div>
<div class="side-info">
<div id="xpHour">...</div>
<div id="xpHourAverage">...</div>
</div>
<button class="stop-session-button">STOP</button>
</div>
<div>
<div class="meter-header">Levels Gained</div>
<div class="side-info">
<div>1 MIN: <div id="levelsGained">0</div>
</div>
<div>TOTAL: <div id="totalLevelsGained">0</div>
</div>
</div>
<div style="margin-top: 0.8vw;">Next Level</div>
<div class="nextLevels">
<div id="nextLevel">CALCULATING...</div>
</div>
</div>
</div>
<div class="meter stopped" style="display: none;">
<div>
<div class="meter-header">XP Meter</div>
<div>This will display your xp rate every minute.</div>
<button class="start-session-button">START</button>
</div>
<div>
<div class="meter-header">Be patient</div>
<div>It only updates after 1 minute has passed.</div>
</div>
</div>
</div>
</div>
</div>
<div class="hud-container movable" data-id="mission">
<div class="header expandable draggable">
<p id="missionTitle">Mission</p>
<div class="action-buttons">
<button class="action-button collapse">-</button>
<button class="action-button close">X</button>
</div>
</div>
<div id="mission" class="collapsible">
<div class="inner-mission">
<div id="missionProgress"></div>
<div id="missionText">You are not in the Game write !play to see your stats in the Twitch Chat</div>
</div>
</div>
</div>
<div class="hud-container movable" data-id="blessings">
<div class="header expandable draggable">
<p>Blessings</p>
<div class="action-buttons">
<button class="action-button collapse">-</button>
<button class="action-button close">X</button>
</div>
</div>
<div id="blessings" class="collapsible">
<div class="double-stats">
<div class="side-image bless-button" data-type="dex" data-blessing="afkGain" title="">
<button class="add-bless-button">+</button>
<img src="images/attackSpeed.png" class="small-image" alt="dex" />
<div id="blessingDex">
0
</div>
</div>
<div class="side-image">
</div>
</div>
<div class="double-stats">
<div class="side-image bless-button" data-type="str" data-blessing="damage" title="">
<button class="add-bless-button">+</button>
<img src="images/damage.png" class="small-image" alt="str" />
<div id="blessingStr">
0
</div>
</div>
<div class="side-image bless-button" data-type="def" data-blessing="armor" title="">
<button class="add-bless-button">+</button>
<img src="images/armor.png" class="small-image" alt="def" />
<div id="blessingDef">
0
</div>
</div>
</div>
<div class="double-stats">
<div class="side-image bless-button" data-type="luck" data-blessing="luck" title="">
<button class="add-bless-button">+</button>
<img src="images/luck.png" class="small-image" alt="luck" />
<div id="blessingLuck">
0
</div>
</div>
<div class="side-image bless-button" data-type="xp" data-blessing="xpGain" title="">
<button class="add-bless-button">+</button>
<img src="images/xp.png" class="small-image" alt="xp" />
<div id="blessingXp">
0
</div>
</div>
</div>
<div class="side-image next-bless"><img src="images/gold.png" class="small-image" alt="gold" />
<p>Price: </p>
<p id="next-blessing-cost"></p>
</div>
<div class="side-image free-bless" style="display: none; margin-left: 0.1vw;">
<p>Available: </p>
<p id="free-blessings"></p>
</div>
<button id="reset-blessings">Reset Blessings</button>
</div>
</div>
<div class="movable inv-huds" data-id="inventory">
<div class="inv-hud" style="width: min-content;">
<div class="hud-container header expandable draggable">
<p>Inventory</p>
<div class="action-buttons">
<button class="action-button collapse">-</button>
<button class="action-button close">X</button>
</div>
</div>
<div class="hud collapsible no-padding special">
<div class="inventory-stash">
<div id="fullInventory">
<div class="inventory-background">
<div class="inventory-table" id="personal-inventory">
<div class="inventory-row">
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
</div>
<div class="inventory-row">
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell">
</div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="side-tabs">
<div class="side-tab stash"></div>
<div class="side-tab craft"></div>
</div>
</div>
<div id="selectedInventory">
<div class="inventory-table" id="select-inventory">
<div class="inventory-row">
<div class="inventory-cell" id="select-helmet"
data-item-filter-whitelist="helmet gem"></div>
<div class="inventory-cell" id="select-plating"
data-item-filter-whitelist="plating gem"></div>
<div class="inventory-cell" id="select-chest"
data-item-filter-whitelist="chest gem"></div>
<div class="inventory-cell" id="select-fabric"
data-item-filter-whitelist="fabric gem"></div>
<div class="inventory-cell" id="select-pants"
data-item-filter-whitelist="pants gem"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell" id="select-weapon"
data-item-filter-whitelist="weapon gem"></div>
<div class="inventory-cell" id="select-fishingRod"
data-item-filter-whitelist="fishingRod gem"></div>
<div class="inventory-cell" id="remove-gem"></div>
<div class="inventory-cell" id="select-pet"
data-item-filter-whitelist="pet"></div>
<div class="inventory-cell" id="delete-item"></div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="inv-hud" id="stashInventory" style="display: none;">
<div class="hud-container header" style="width: 100%;">
<p>Stash</p>
<div class="action-buttons">
<button class="action-button close dry">X</button>
</div>
</div>
<div class="inventory-background special">
<div class="inventory-table" id="stash-inventory">
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
</div>
</div>
</div>
<div class="inv-hud crafting" id="craftInventory">
<div class="hud-container header" style="width: 100%;">
<p>Crafting</p>
<div class="action-buttons">
<button class="action-button close dry">X</button>
</div>
</div>
<div class="side crafting-container special">
<div class="inventory-table" id="craft-inventory">
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
<div class="inventory-row">
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
<div class="inventory-cell"></div>
</div>
</div>
<div id="craftPreview" class="hud-container">
<div id="craftImage"></div>
<div id="craftButton"></div>
</div>
</div>
</div>
</div>
</div>
<div class="hud-container settings" id="settings-window" style="display: none;">
<div class="header">
<p>Settings</p>
<div class="action-buttons">
<button class="action-button close dry">X</button>
</div>
</div>
<div id="settings">
<div class="rpgui-container">
<div class="rpgui-tabs">
<ul class="rpgui-tabs-list">
<li data-tab="tab1" class="rpgui-tab active">General</li>
<li data-tab="tab2" class="rpgui-tab">Interface</li>
</ul>
<div class="rpgui-tab-content" id="tab1">
<div class="checkbox-group autolock-settings">
<p>Auto Lock</p>
<div><input class="rpgui-checkbox" id="autolock-gem" type="checkbox" value="gem"
checked><label>Gems</label></div>
<div><input class="rpgui-checkbox" id="autolock-mutated" type="checkbox" value="mutated"
checked><label>Mutated Items</label></div>
<div><input class="rpgui-checkbox" id="autolock-extraordinary" type="checkbox"
value="extraordinary" checked><label>Extraordinary</label></div>
<div><input class="rpgui-checkbox" id="autolock-epic" type="checkbox" value="epic"
checked><label>Epic</label></div>
<div><input class="rpgui-checkbox" id="autolock-legendary" type="checkbox" value="legendary"
checked><label>Legendary</label></div>
<div><input class="rpgui-checkbox" id="autolock-forbidden" type="checkbox" value="forbidden"
checked><label>Forbidden</label></div>
<div><input class="rpgui-checkbox" id="autolock-shimmering" type="checkbox"
value="shimmering" checked><label>Shimmering</label></div>
</div>
<button id="save-settings">Save Settings</button>
</div>
<div class="rpgui-tab-content" id="tab2" style="display:none;">
<div class="checkbox-group hud-settings">
<p>Hud Windows</p>
<!--<div><input class="rpgui-checkbox" id="chk-health" type="checkbox" value="close_0" checked><label>Health/Mana</label></div>-->
<div><input class="rpgui-checkbox" id="chk-stats" type="checkbox" value="close_1"
checked><label>Stats</label></div>
<div><input class="rpgui-checkbox" id="chk-mission" type="checkbox" value="close_2"
checked><label>Mission</label></div>
<div><input class="rpgui-checkbox" id="chk-blessings" type="checkbox" value="close_3"
checked><label>Blessings</label></div>
<div><input class="rpgui-checkbox" id="chk-inventory" type="checkbox" value="close_4"
checked><label>Inventory</label></div>
</div>
<button id="reset-settings">Reset (Refresh needed)</button>
</div>
</div>
</div>
</div>
</div>
<script src="config.js"></script>
<script src="script.js"></script>
<script src="inventory.js"></script>
</body>
</html>