-
Notifications
You must be signed in to change notification settings - Fork 211
Open
Description
As a first simple minimal example, I managed to get EvolveScalarWave3D to run on the GPU without copying any data back and forth except for I/O.
Restrictions:
- Only works for aligned meshes (i.e. Brick)
- Only works on a single CPU core as pupping device pointers and sending them to a different charm process is not safe without a deep copy (should be solved by nodegroup runtime system hopefully)
- global time stepping with fixed time step only
- no outer boundaries (periodic boundary conditions)
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels