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Only partially unpacking BFS file for Flatout Head On (PSP) #5

@ajbjc

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@ajbjc

Don't even know how active anyone involved with this is, but found this recently. I know this was designed to work with flatout 2 and flatout ultimate carnage (with the one I downloaded from sourceforge), I tried using it to unpack the BFS file for Flatout Head On for the PSP, since it was still a flatout BFS file after all, however it only unpacks some of the files:
cars
-car_23
--hiskin4.tex
-car_30
--hiskin3.tex
-car_36
--lowskin1.tex
-car_39
--lights.ini
-car_45
--camera.ini
global
-fonts
--tradegothic_lt_bugbear_14_thin.tex
-skybox
--sunset5_u.tex
menu
-ai7_class_c_car.tex
-loading_ai3_t.tex
-stunt5_bg_t.tex
-track_desert.bed
scripts
-loadingscreens
--stoneskip-launchearly.bed
tracks

  • (Too many folders to list)

What's interesting is that the file stoneskip-launchearly.bed makes references to other files that aren't there when unpacked, with path names as well such as data/language/languages,bed. Plus there was a modded iso of the game online which managed to add extra songs and translate the entire game into Russian which would only be possible if the entire bfs file was unpacked somehow.

I don't think it would unpack the songs and video folders as those are separate from the BFS file, with songs under a folder called SONGS1 and the opening video under a folder called VIDEO, both are under a folder called DATA, I also know nothing about C++ and compiling it so any help with any changes to the code, the .ini files included with the sourceforge file or anything else would be great.

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