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| 1 | +/* Fenster - the most minimal cross-platform GUI library |
| 2 | + * |
| 3 | + * Copyright (c) 2022 Serge Zaitsev |
| 4 | + * |
| 5 | + * Permission is hereby granted, free of charge, to any person obtaining a copy |
| 6 | + * of this software and associated documentation files (the "Software"), to deal |
| 7 | + * in the Software without restriction, including without limitation the rights |
| 8 | + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
| 9 | + * copies of the Software, and to permit persons to whom the Software is |
| 10 | + * furnished to do so, subject to the following conditions: |
| 11 | + * |
| 12 | + * The above copyright notice and this permission notice shall be included in |
| 13 | + * all copies or substantial portions of the Software. |
| 14 | + * |
| 15 | + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 16 | + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 17 | + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| 18 | + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 19 | + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 20 | + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 21 | + * SOFTWARE. |
| 22 | + * |
| 23 | + * Source: https://github.com/zserge/fenster |
| 24 | + * |
| 25 | + * Modified by Alan Jian <[email protected]> |
| 26 | + * - Port Fenster to rv32emu. |
| 27 | + * - Use the unique SDL-oriented system calls of rv32emu and clock_gettime() |
| 28 | + */ |
| 29 | + |
| 30 | +#ifndef FENSTER_H |
| 31 | +#define FENSTER_H |
| 32 | + |
| 33 | +#include <stdint.h> |
| 34 | +#include <stdlib.h> |
| 35 | +#include <string.h> |
| 36 | +#include <time.h> |
| 37 | + |
| 38 | +struct fenster { |
| 39 | + const char *title; |
| 40 | + const int width, height; |
| 41 | + uint32_t *buf; |
| 42 | + int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */ |
| 43 | + int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */ |
| 44 | + int x, y; |
| 45 | + int mouse; |
| 46 | + void *event_queue; |
| 47 | + uint32_t event_count; |
| 48 | + size_t event_queue_start; |
| 49 | +}; |
| 50 | + |
| 51 | +#ifndef FENSTER_API |
| 52 | +#define FENSTER_API extern |
| 53 | +#endif |
| 54 | +FENSTER_API int fenster_open(struct fenster *f); |
| 55 | +FENSTER_API int fenster_loop(struct fenster *f); |
| 56 | +FENSTER_API void fenster_close(struct fenster *f); |
| 57 | +FENSTER_API void fenster_sleep(int64_t ms); |
| 58 | +FENSTER_API int64_t fenster_time(void); |
| 59 | +#define fenster_pixel(f, x, y) ((f)->buf[((y) * (f)->width) + (x)]) |
| 60 | + |
| 61 | +#ifndef FENSTER_HEADER |
| 62 | +#define RV_QUEUE_CAPACITY 128 |
| 63 | + |
| 64 | +enum { |
| 65 | + RV_KEYCODE_RETURN = 0x0000000D, |
| 66 | + RV_KEYCODE_UP = 0x40000052, |
| 67 | + RV_KEYCODE_DOWN = 0x40000051, |
| 68 | + RV_KEYCODE_RIGHT = 0x4000004F, |
| 69 | + RV_KEYCODE_LEFT = 0x40000050, |
| 70 | + RV_KEYCODE_LCTRL = 0x400000E0, |
| 71 | + RV_KEYCODE_RCTRL = 0x400000E4, |
| 72 | + RV_KEYCODE_LSHIFT = 0x400000E1, |
| 73 | + RV_KEYCODE_RSHIFT = 0x400000E5, |
| 74 | + RV_KEYCODE_LALT = 0x400000E2, |
| 75 | + RV_KEYCODE_RALT = 0x400000E6, |
| 76 | + RV_KEYCODE_LMETA = 0x400000E3, |
| 77 | + RV_KEYCODE_RMETA = 0x400000E7, |
| 78 | +}; |
| 79 | + |
| 80 | +typedef struct { |
| 81 | + uint32_t keycode; |
| 82 | + uint8_t state; |
| 83 | + uint16_t mod; |
| 84 | +} rv_key_rv_event_t; |
| 85 | + |
| 86 | +typedef struct { |
| 87 | + int32_t x, y, xrel, yrel; |
| 88 | +} rv_mouse_motion_t; |
| 89 | + |
| 90 | +enum { |
| 91 | + RV_MOUSE_BUTTON_LEFT = 1, |
| 92 | +}; |
| 93 | + |
| 94 | +typedef struct { |
| 95 | + uint8_t button; |
| 96 | + uint8_t state; |
| 97 | +} rv_mouse_button_t; |
| 98 | + |
| 99 | +enum { |
| 100 | + RV_KEY_EVENT = 0, |
| 101 | + RV_MOUSE_MOTION_EVENT = 1, |
| 102 | + RV_MOUSE_BUTTON_EVENT = 2, |
| 103 | + RV_QUIT_EVENT = 3, |
| 104 | +}; |
| 105 | + |
| 106 | +typedef struct { |
| 107 | + uint32_t type; |
| 108 | + union { |
| 109 | + rv_key_rv_event_t key_event; |
| 110 | + union { |
| 111 | + rv_mouse_motion_t motion; |
| 112 | + rv_mouse_button_t button; |
| 113 | + } mouse; |
| 114 | + }; |
| 115 | +} rv_event_t; |
| 116 | + |
| 117 | +enum { |
| 118 | + RV_RELATIVE_MODE_SUBMISSION = 0, |
| 119 | + RV_WINDOW_TITLE_SUBMISSION = 1, |
| 120 | +}; |
| 121 | + |
| 122 | +typedef struct { |
| 123 | + uint8_t enabled; |
| 124 | +} rv_mouse_rv_submission_t; |
| 125 | + |
| 126 | +typedef struct { |
| 127 | + uint32_t title; |
| 128 | + uint32_t size; |
| 129 | +} rv_title_rv_submission_t; |
| 130 | + |
| 131 | +typedef struct { |
| 132 | + uint32_t type; |
| 133 | + union { |
| 134 | + rv_mouse_rv_submission_t mouse; |
| 135 | + rv_title_rv_submission_t title; |
| 136 | + }; |
| 137 | +} rv_submission_t; |
| 138 | + |
| 139 | +FENSTER_API int fenster_open(struct fenster *f) |
| 140 | +{ |
| 141 | + f->event_queue = malloc((sizeof(rv_event_t) + sizeof(rv_submission_t)) * |
| 142 | + RV_QUEUE_CAPACITY); |
| 143 | + f->event_count = 0; |
| 144 | + register int a0 __asm("a0") = (int) f->event_queue; |
| 145 | + register int a1 __asm("a1") = RV_QUEUE_CAPACITY; |
| 146 | + register int a2 __asm("a2") = (int) &f->event_count; |
| 147 | + register int a7 __asm("a7") = 0xc0de; |
| 148 | + __asm volatile("scall" : : "r"(a0), "r"(a1), "r"(a2), "r"(a7) : "memory"); |
| 149 | + f->event_queue_start = 0; |
| 150 | + |
| 151 | + rv_submission_t submission = { |
| 152 | + .type = RV_WINDOW_TITLE_SUBMISSION, |
| 153 | + .title.title = (uint32_t) f->title, |
| 154 | + .title.size = strlen(f->title), |
| 155 | + }; |
| 156 | + rv_submission_t *submission_queue = |
| 157 | + (rv_submission_t *) ((rv_event_t *) f->event_queue + RV_QUEUE_CAPACITY); |
| 158 | + submission_queue[0] = submission; |
| 159 | + a0 = 1; |
| 160 | + a7 = 0xfeed; |
| 161 | + __asm volatile("scall" : : "r"(a0), "r"(a7) : "memory"); |
| 162 | + |
| 163 | + return 0; |
| 164 | +} |
| 165 | + |
| 166 | +FENSTER_API void fenster_close(struct fenster *f) |
| 167 | +{ |
| 168 | + free(f->event_queue); |
| 169 | +} |
| 170 | + |
| 171 | +FENSTER_API int fenster_loop(struct fenster *f) |
| 172 | +{ |
| 173 | + for (; f->event_count > 0; f->event_count--) { |
| 174 | + rv_event_t event = |
| 175 | + ((rv_event_t *) f->event_queue)[f->event_queue_start]; |
| 176 | + switch (event.type) { |
| 177 | + case RV_KEY_EVENT: { |
| 178 | + uint32_t keycode = event.key_event.keycode; |
| 179 | + uint8_t state = event.key_event.state; |
| 180 | + |
| 181 | + if (keycode == RV_KEYCODE_RETURN) |
| 182 | + f->keys[10] = state; |
| 183 | + else if (keycode < 128) |
| 184 | + f->keys[keycode] = state; |
| 185 | + |
| 186 | + if (keycode == RV_KEYCODE_UP) |
| 187 | + f->keys[17] = state; |
| 188 | + if (keycode == RV_KEYCODE_DOWN) |
| 189 | + f->keys[18] = state; |
| 190 | + if (keycode == RV_KEYCODE_RIGHT) |
| 191 | + f->keys[19] = state; |
| 192 | + if (keycode == RV_KEYCODE_LEFT) |
| 193 | + f->keys[20] = state; |
| 194 | + |
| 195 | + if (keycode == RV_KEYCODE_LCTRL || keycode == RV_KEYCODE_RCTRL) |
| 196 | + f->mod = state ? f->mod | 1 : f->mod & 0b1110; |
| 197 | + if (keycode == RV_KEYCODE_LSHIFT || keycode == RV_KEYCODE_RSHIFT) |
| 198 | + f->mod = state ? f->mod | 2 : f->mod & 0b1101; |
| 199 | + if (keycode == RV_KEYCODE_LALT || keycode == RV_KEYCODE_RALT) |
| 200 | + f->mod = state ? f->mod | 4 : f->mod & 0b1011; |
| 201 | + if (keycode == RV_KEYCODE_LMETA || keycode == RV_KEYCODE_RMETA) |
| 202 | + f->mod = state ? f->mod | 8 : f->mod & 0b0111; |
| 203 | + |
| 204 | + break; |
| 205 | + } |
| 206 | + case RV_MOUSE_MOTION_EVENT: |
| 207 | + f->x = event.mouse.motion.x; |
| 208 | + f->y = event.mouse.motion.y; |
| 209 | + break; |
| 210 | + case RV_MOUSE_BUTTON_EVENT: |
| 211 | + if (event.mouse.button.button == RV_MOUSE_BUTTON_LEFT) |
| 212 | + f->mouse = event.mouse.button.state; |
| 213 | + break; |
| 214 | + case RV_QUIT_EVENT: |
| 215 | + return -1; |
| 216 | + } |
| 217 | + f->event_queue_start = |
| 218 | + (f->event_queue_start + 1) & (RV_QUEUE_CAPACITY - 1); |
| 219 | + } |
| 220 | + |
| 221 | + register int a0 __asm("a0") = (uintptr_t) f->buf; |
| 222 | + register int a1 __asm("a1") = f->width; |
| 223 | + register int a2 __asm("a2") = f->height; |
| 224 | + register int a7 __asm("a7") = 0xbeef; |
| 225 | + __asm volatile("scall" : : "r"(a0), "r"(a1), "r"(a2), "r"(a7) : "memory"); |
| 226 | + return 0; |
| 227 | +} |
| 228 | + |
| 229 | +#undef RV_QUEUE_CAPACITY |
| 230 | + |
| 231 | +FENSTER_API int64_t fenster_time(void) |
| 232 | +{ |
| 233 | + return (int64_t) clock() / (CLOCKS_PER_SEC / 1000.0f); |
| 234 | +} |
| 235 | +FENSTER_API void fenster_sleep(int64_t ms) |
| 236 | +{ |
| 237 | + int64_t start = fenster_time(); |
| 238 | + while (fenster_time() - start < ms) |
| 239 | + ; |
| 240 | +} |
| 241 | + |
| 242 | +#ifdef __cplusplus |
| 243 | +class Fenster |
| 244 | +{ |
| 245 | + struct fenster f; |
| 246 | + int64_t now; |
| 247 | + |
| 248 | +public: |
| 249 | + Fenster(const int w, const int h, const char *title) |
| 250 | + : f{.title = title, .width = w, .height = h} |
| 251 | + { |
| 252 | + this->f.buf = new uint32_t[w * h]; |
| 253 | + this->now = fenster_time(); |
| 254 | + fenster_open(&this->f); |
| 255 | + } |
| 256 | + ~Fenster() |
| 257 | + { |
| 258 | + fenster_close(&this->f); |
| 259 | + delete[] this->f.buf; |
| 260 | + } |
| 261 | + bool loop(const int fps) |
| 262 | + { |
| 263 | + int64_t t = fenster_time(); |
| 264 | + if (t - this->now < 1000 / fps) { |
| 265 | + fenster_sleep(t - now); |
| 266 | + } |
| 267 | + this->now = t; |
| 268 | + return fenster_loop(&this->f) == 0; |
| 269 | + } |
| 270 | + inline uint32_t &px(const int x, const int y) |
| 271 | + { |
| 272 | + return fenster_pixel(&this->f, x, y); |
| 273 | + } |
| 274 | + bool key(int c) { return c >= 0 && c < 128 ? this->f.keys[c] : false; } |
| 275 | + int x() { return this->f.x; } |
| 276 | + int y() { return this->f.y; } |
| 277 | + int mouse() { return this->f.mouse; } |
| 278 | + int mod() { return this->f.mod; } |
| 279 | +}; |
| 280 | +#endif /* __cplusplus */ |
| 281 | + |
| 282 | +#endif /* !FENSTER_HEADER */ |
| 283 | +#endif /* FENSTER_H */ |
| 284 | + |
| 285 | +#if 0 |
| 286 | +/* A very minimal example of a Fenster app: |
| 287 | + * - Opens a window |
| 288 | + * - Starts a loop |
| 289 | + * - Changes pixel colours based on some "shader" formula |
| 290 | + * - Sleeps if needed to maintain a certain frame rate |
| 291 | + * - Closes a window |
| 292 | + */ |
| 293 | +#include "fenster.h" |
| 294 | +enum { W = 320, H = 240 }; |
| 295 | +int main() |
| 296 | +{ |
| 297 | + uint32_t buf[W * H]; |
| 298 | + struct fenster f = {.title = "hello", .width = W, .height = H, .buf = buf}; |
| 299 | + fenster_open(&f); |
| 300 | + uint32_t t = 0; |
| 301 | + while (fenster_loop(&f) == 0) { |
| 302 | + t++; |
| 303 | + for (int i = 0; i < 320; i++) { |
| 304 | + for (int j = 0; j < 240; j++) |
| 305 | + fenster_pixel(&f, i, j) = i ^ j ^ t; /* Munching squares */ |
| 306 | + } |
| 307 | + fenster_sleep(100); |
| 308 | + } |
| 309 | + fenster_close(&f); |
| 310 | + return 0; |
| 311 | +} |
| 312 | +#endif |
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