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Previously, the emulator was configured to allocate 4 GiB of memory
during initialization, which made it unsuitable for environments with
limited memory, such as a virtualized Linux guest configured with 4 GiB.
This commit adjusts the memory mapping requirement to 2^{19} bytes,
sufficient for all known benchmarks.
For configurations with SDL enabled, which support video games like Doom
and Quake, the memory allocation is increased to 4 GiB.
We should develop an adaptive memory mapping mechanism to address this
issue effectively, rather than relying solely on static memory mapping
during initialization.
Reported by ztex <[email protected]> and
Yen-Fu Chen <[email protected]>.
Close#448
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