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# Video Game Sales Dataset Summary
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## Dataset Overview
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This dataset contains comprehensive video game sales data with **16,600 entries** ranked by global sales performance. The data appears to cover games from 1984 to 2016, providing a substantial historical perspective on the video game industry.
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## Data Structure
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The dataset includes the following columns:
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- **Rank**: Sales ranking (1-16,600)
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- **Name**: Game title
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- **Platform**: Gaming platform/console
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- **Year**: Release year
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- **Genre**: Game category
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- **Publisher**: Publishing company
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- **Regional Sales** (in millions of units):
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- NA_Sales: North American sales
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- EU_Sales: European sales
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- JP_Sales: Japanese sales
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- Other_Sales: Rest of world sales
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- **Global_Sales**: Total worldwide sales (in millions)
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## Key Findings
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### Top Performers
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- **#1 Game**: Wii Sports (82.74 million global sales)
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- **Top 3**: All Nintendo titles on Wii/NES platforms
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1. Wii Sports - 82.74M
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2. Super Mario Bros. - 40.24M
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3. Mario Kart Wii - 35.82M
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### Sales Range
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- **Highest Sales**: 82.74 million units (Wii Sports)
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- **Lowest Sales**: 0.01 million units (many titles)
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- **Sales Distribution**: Heavily skewed toward top performers
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### Platform Distribution
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The dataset includes games across numerous platforms:
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- **Nintendo**: Wii, NES, DS, GB, SNES, GBA, 3DS, N64, GC
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- **Sony**: PS2, PS3, PS4, PSP, PSV
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- **Microsoft**: X360, XB
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- **Others**: PC and various retro systems
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### Genre Variety
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Multiple genres represented including:
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- Sports, Platform, Racing, Action, Role-Playing
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- Shooter, Puzzle, Simulation, Adventure, Fighting
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- Misc (miscellaneous categories)
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### Publisher Landscape
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- **Nintendo**: Dominates top rankings with iconic franchises
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- **Major Publishers**: Take-Two Interactive, Electronic Arts, Activision, Sony Computer Entertainment
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- **Franchise Power**: Popular series (Mario, Pokemon, Call of Duty, Grand Theft Auto) appear multiple times
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### Regional Sales Patterns
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- **North American Market**: Strong for many top titles
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- **Japanese Market**: Significant for Nintendo and local publishers
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- **European Market**: Substantial market with varied preferences
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- **Global Appeal**: Top games show strong worldwide distribution
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## Data Quality Notes
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- Complete dataset with no apparent missing values in the sample reviewed
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- Sales figures consistently formatted in millions of units
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- Chronological span covers over 30 years of gaming history
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- Rankings appear to be based on global sales totals
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## Potential Analysis Opportunities
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This rich dataset enables analysis of:
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- Genre popularity trends over time
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- Platform lifecycle and market share
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- Regional market preferences and differences
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- Publisher market dominance and competition
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- Franchise performance across multiple entries
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- Seasonal and yearly sales patterns
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- Market evolution from retro to modern gaming
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## Data Limitations
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- Sales figures represent units sold, not revenue
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- Data appears to end around 2016
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- Some recent platforms and digital-only releases may be underrepresented
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- Regional sales breakdowns limited to four major markets
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This dataset provides an excellent foundation for analyzing video game industry trends, market dynamics, and consumer preferences across multiple decades of gaming history.

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