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Rebalance Witch
Tweaked some values to make game a little easier. Witch collider has been narrowed slightly. Witch jump force has been lowered slightly.
1 parent 63aec50 commit 3262dc5

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

PlayState.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,7 @@ class PlayState : public GameState
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GameStateManager& m_GameStateManager;
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int m_CanvasWidth{};
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int m_CanvasHeight{};
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Witch witch{ m_CanvasHeight, 0.5f, 0.6f };
22+
Witch witch{ m_CanvasHeight, 0.45f, 0.6f };
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Bat bat{ *witch.getPosition() };
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std::unique_ptr<BackgroundLayer> backgroundLayers[6]{

Witch.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,7 @@ class Witch
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Vector2 position{ 10, 0 };
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int velocity{};
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int gravity{ 400 };
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int jumpForce{ -180 };
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int jumpForce{ -175 };
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int m_CanvasHeight{};
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bool dead{ false };
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};

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