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paddle.tscn
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25 lines (18 loc) · 801 Bytes
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[gd_scene load_steps=4 format=3 uid="uid://ccvlg7b1igcl6"]
[ext_resource type="Texture2D" uid="uid://b0m6kl6p4rq71" path="res://paddle.png" id="1_pj2ss"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_hn7ba"]
bounce = 1.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_whqgj"]
size = Vector2(44, 10)
[node name="Paddle" type="StaticBody2D"]
collision_layer = 8
collision_mask = 8
physics_material_override = SubResource("PhysicsMaterial_hn7ba")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_pj2ss")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -1)
shape = SubResource("RectangleShape2D_whqgj")
[node name="BallSpawn" type="Marker2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, -16)