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Replace (almost) all existing storage fills with entity table container fills (#41360)
* Replace all existing storage fills with container fills, adjust some formatting to accomadate * Forgot to remove that * I really need to spell better * Right, those are 3x3 * Change some NestedSelectors to GroupSelectors * Actual container fills, test fix (maybe), and a few minor formatting changes * Fix some more mistakes * Forgot to add to that comment * Some parenting fixes * Test optimisation, maybe * Roll holiday lights instead of individually listing it * Move eletrical toolbox to NestedSelector * Back to entity tables (except for vending) * More nesting (and a TODO) * Yet another fix * Probably shoulda done it this way originally * Entity tables for vending restocks * I am good at formatting * Make added table names consistent * Make grand lottery weights a little more readable * Use existing fills for bio suit crates * Get rid of some more redundant amounts * Nuke the StorageFill test section and update some comments * Apply changes from code review * Split off changes to vending restocks * Split off changes to vending restocks * Apply more changes from code review * Attempt #2 of detangling this mess (oh shit I missed the pin) * They look so similar * I am great at formatting * Missed a newline * How did I manage to do that * Move toy in FoodMealHappyHonkClown to top to prioritise * Apply changes from review and move dank pizza to organise by weight
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Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml

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name: syndicate raid suit bundle
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description: "Contains the Syndicate's durable raid armor suit."
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components:
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- type: StorageFill
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contents:
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- id: ClothingOuterArmorRaid
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- id: ClothingHeadHelmetRaid
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- id: ClothingMaskGasSyndicate
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- id: ClothingHandsGlovesCombat
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- type: EntityTableContainerFill
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containers:
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storagebase: !type:AllSelector
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children:
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- id: ClothingOuterArmorRaid
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- id: ClothingHeadHelmetRaid
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- id: ClothingMaskGasSyndicate
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- id: ClothingHandsGlovesCombat

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