Import an external Vulkan texture (VkImage) #10528
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keithlostracco
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I have a C++ library that leverages Vulkan to import texture data from a third party graphics engine that I would like to use in a Tauri application. Basically import the image memory and synchronization primitives via system handles, then draw the image to the screen.
Is this possible in a Tauri application?
WebGPU doesn't appear to have any methods to facilitate this but I assume Chromium would. I assume I'll need to write my own Rust interop and or WebAssembly interop of course but I'm not entirely sure how I would draw the image to a component. Copying back to the CPU is not really an option - performance (framerate) is a high priority.
Any suggestions and or thoughts would be greatly appreciated. (not sure if I should ask this here or on the wry discussions)
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