@@ -354,7 +354,7 @@ void DF_DrawStrafeHUD(centity_t* cent)
354354//main strafehelper function, sets states and then calls drawstrafeline function for each keypress
355355void DF_StrafeHelper () {
356356 qboolean checkForW = state .m_iVehicleNum ?
357- (qboolean )state .moveDir == KEY_W :
357+ (qboolean )( state .moveDir == KEY_W ) :
358358 (qboolean )(state .moveDir == KEY_W || state .moveDir == KEY_WA || state .moveDir == KEY_DW );
359359 //set strafehelper settings struct
360360 DF_SetStrafeHelper (); //state.strafehelper.
@@ -529,7 +529,7 @@ int DF_SetPlayerState(centity_t* cent)
529529{
530530 state .moveStyle = DF_GetMovePhysics ();
531531 state .m_iVehicleNum = cg .predictedPlayerState .m_iVehicleNum ;
532- state .onGround = (qboolean )cent -> currentState .groundEntityNum == ENTITYNUM_WORLD ;
532+ state .onGround = (qboolean )( cent -> currentState .groundEntityNum == ENTITYNUM_WORLD ) ;
533533 state .groundEntityNum = cent -> currentState .groundEntityNum ;
534534
535535 if (state .m_iVehicleNum ) {
@@ -692,6 +692,9 @@ void DF_SetFrameTime() {
692692 else {
693693 frameTime = 1.0f / cg_strafeHelper_FPS .value ;
694694 }
695+ if (frameTime <= 0.0f ) {
696+ frameTime = 0.001f ; //1ms floor, equivalent to 1000fps cap
697+ }
695698 state .cgaz .frametime = frameTime ;
696699}
697700
@@ -848,10 +851,10 @@ dfsline DF_GetLine(int moveDir, const qboolean rear, const int gazLine, const qb
848851 }
849852
850853 //Here we do some checks that determine the moveDir line should be drawn
851- if (DF_CenterOnly () == qtrue && moveDir == KEY_CENTER
852- || DF_CenterOnly () == qfalse && moveDir != KEY_CENTER
853- || state .strafeHelper .rear && moveDir == KEY_S
854- || state .physics .hasAirControl )
854+ if (( DF_CenterOnly () == qtrue && moveDir == KEY_CENTER )
855+ || ( DF_CenterOnly () == qfalse && moveDir != KEY_CENTER )
856+ || ( state .strafeHelper .rear && moveDir == KEY_S )
857+ || ( state .physics .hasAirControl ) )
855858 {
856859 draw = qtrue ;
857860 }
@@ -1405,7 +1408,6 @@ void DF_DrawStrafehelperWeze(const int moveDir) {
14051408 const float g_speed = state .speed ;
14061409 float accel = g_speed ;
14071410 accel *= state .cgaz .frametime ;
1408- accel /= 1000 ;
14091411 float optiangle = (g_speed - accel ) / length ;
14101412 if (optiangle <= 1 && optiangle >= -1 )
14111413 optiangle = acosf (optiangle );
@@ -1502,7 +1504,7 @@ void DF_DrawZone(const float start, const float end) {
15021504}
15031505
15041506void CG_AddSpeedGraphFrameInfo (void ) { //CG_DrawSpeedGraph
1505- speedgraph .frameSamples [speedgraph .frameCount & SPEED_SAMPLES - 1 ] = (int )state .cgaz .v ;
1507+ speedgraph .frameSamples [speedgraph .frameCount & ( SPEED_SAMPLES - 1 ) ] = (int )state .cgaz .v ;
15061508 speedgraph .frameCount ++ ;
15071509}
15081510
@@ -1629,7 +1631,7 @@ void DF_DrawSpeedGraphOld(void) {
16291631 const float vscale = range / 3000 ;
16301632
16311633 for (int a = 0 ; a < aw ; a ++ ) {
1632- const int i = speedgraph .frameCount - 1 - a & SPEED_SAMPLES - 1 ;
1634+ const int i = ( speedgraph .frameCount - 1 - a ) & ( SPEED_SAMPLES - 1 ) ;
16331635 float v = (float ) speedgraph .frameSamples [i ];
16341636 if (v > 0 ) {
16351637 trap -> R_SetColor (g_color_table [ColorIndex (COLOR_GREEN )]);
@@ -1925,7 +1927,7 @@ japro - Draw the speedometer
19251927 jumpsCounter = 0 ;
19261928 clearOnNextJump = qfalse ;
19271929 }
1928- cg .lastGroundSpeeds [++ jumpsCounter ] = cg .lastGroundSpeed ; //add last ground speed to the array
1930+ cg .lastGroundSpeeds [jumpsCounter ++ ] = cg .lastGroundSpeed ; //add last ground speed to the array
19291931 }
19301932 }
19311933
@@ -2031,10 +2033,10 @@ qboolean DF_IsSlickSurf(void) {
20312033 down [2 ] -= 128 ;
20322034 CG_Trace (& tr , state .viewOrg , NULL , NULL , down , state .clientnum , MASK_SOLID );
20332035
2034- if (state .groundEntityNum == ENTITYNUM_WORLD && tr .surfaceFlags & SURF_SLICK
2035- || state .moveStyle == MV_SLICK && !(state .cmd .buttons & BUTTON_WALKING )
2036- || state .moveStyle == MV_TRIBES && state .cmd .buttons & BUTTON_WALKING
2037- || cg .predictedPlayerState .pm_flags & PMF_TIME_KNOCKBACK )
2036+ if (( state .groundEntityNum == ENTITYNUM_WORLD && tr .surfaceFlags & SURF_SLICK )
2037+ || ( state .moveStyle == MV_SLICK && !(state .cmd .buttons & BUTTON_WALKING ) )
2038+ || ( state .moveStyle == MV_TRIBES && ( state .cmd .buttons & BUTTON_WALKING ))
2039+ || ( cg .predictedPlayerState .pm_flags & PMF_TIME_KNOCKBACK ) )
20382040 onSlick = qtrue ;
20392041
20402042 return onSlick ;
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