|
1 | 1 | { |
2 | | - "$schema": "https://raw.githubusercontent.com/atampy25/quickentity-editor-next/main/src/lib/project-schema.json", |
3 | | - "customPaths": [] |
| 2 | + "customPaths": [ |
| 3 | + "[assembly:/_pro/scenes/missions/marrakesh/lighting_overrides_python.brick].pc_entitytype", |
| 4 | + "[assembly:/_pro/scenes/missions/marrakesh/lighting_overrides_python.brick].pc_entityblueprint", |
| 5 | + "[assembly:/_pro/scenes/missions/hawk/lighting_overrides_hawk.brick].pc_entitytype", |
| 6 | + "[assembly:/_pro/scenes/missions/hawk/lighting_overrides_hawk.brick].pc_entityblueprint", |
| 7 | + "[assembly:/_pro/scenes/missions/salty/mission_seagull/lighting_overrides_seagull.brick].pc_entitytype", |
| 8 | + "[assembly:/_pro/scenes/missions/salty/mission_seagull/lighting_overrides_seagull.brick].pc_entityblueprint", |
| 9 | + "[assembly:/_pro/scenes/missions/caged/mission_falcon/lighting_overrides_falcon.brick].pc_entitytype", |
| 10 | + "[assembly:/_pro/scenes/missions/caged/mission_falcon/lighting_overrides_falcon.brick].pc_entityblueprint", |
| 11 | + "[assembly:/_pro/scenes/missions/sheep/lighting_overrides_sheep.brick].pc_entitytype", |
| 12 | + "[assembly:/_pro/scenes/missions/sheep/lighting_overrides_sheep.brick].pc_entityblueprint", |
| 13 | + "[assembly:/_pro/scenes/missions/miami/lighting_overrides_flamingo.brick].pc_entitytype", |
| 14 | + "[assembly:/_pro/scenes/missions/miami/lighting_overrides_flamingo.brick].pc_entityblueprint", |
| 15 | + "[assembly:/_pro/scenes/missions/colombia/lighting_overrides_hippo.brick].pc_entitytype", |
| 16 | + "[assembly:/_pro/scenes/missions/colombia/lighting_overrides_hippo.brick].pc_entityblueprint", |
| 17 | + "[assembly:/_pro/scenes/missions/mumbai/lighting_overrides_mongoose.brick].pc_entitytype", |
| 18 | + "[assembly:/_pro/scenes/missions/mumbai/lighting_overrides_mongoose.brick].pc_entityblueprint", |
| 19 | + "[assembly:/_pro/scenes/missions/skunk/lighting_overrides_skunk.brick].pc_entitytype", |
| 20 | + "[assembly:/_pro/scenes/missions/skunk/lighting_overrides_skunk.brick].pc_entityblueprint", |
| 21 | + "[assembly:/_pro/scenes/missions/theark/lighting_overrides_magpie.brick].pc_entitytype", |
| 22 | + "[assembly:/_pro/scenes/missions/theark/lighting_overrides_magpie.brick].pc_entityblueprint", |
| 23 | + "[assembly:/_pro/scenes/missions/greedy/mission_raccoon/lighting_overrides_raccoon.brick].pc_entitytype", |
| 24 | + "[assembly:/_pro/scenes/missions/greedy/mission_raccoon/lighting_overrides_raccoon.brick].pc_entityblueprint", |
| 25 | + "[assembly:/_pro/scenes/missions/opulent/mission_stingray/lighting_overrides_stingray.brick].pc_entitytype", |
| 26 | + "[assembly:/_pro/scenes/missions/opulent/mission_stingray/lighting_overrides_stingray.brick].pc_entityblueprint", |
| 27 | + "[assembly:/_pro/scenes/missions/ancestral/lighting_overrides_bulldog.brick].pc_entitytype", |
| 28 | + "[assembly:/_pro/scenes/missions/ancestral/lighting_overrides_bulldog.brick].pc_entityblueprint", |
| 29 | + "[assembly:/_pro/scenes/missions/edgy/mission_fox/lighting_overrides_fox.brick].pc_entitytype", |
| 30 | + "[assembly:/_pro/scenes/missions/edgy/mission_fox/lighting_overrides_fox.brick].pc_entityblueprint", |
| 31 | + "[assembly:/_pro/effects/textures/lut/lut_edgy_cinematic.texture?/diffuse_a.tex](ascolormap).pc_tex", |
| 32 | + "[assembly:/_pro/scenes/missions/wet/lighting_overrides_rat.brick].pc_entitytype", |
| 33 | + "[assembly:/_pro/scenes/missions/wet/lighting_overrides_rat.brick].pc_entityblueprint", |
| 34 | + "[assembly:/_pro/effects/textures/lut/lut_wet_cinematic.texture?/diffuse_a.tex](ascolormap).pc_tex", |
| 35 | + "[assembly:/_pro/scenes/missions/elegant/lighting_overrides_llama.brick].pc_entitytype", |
| 36 | + "[assembly:/_pro/scenes/missions/elegant/lighting_overrides_llama.brick].pc_entityblueprint", |
| 37 | + "[assembly:/_pro/scenes/missions/trapped/lighting_overrides_wolverine.brick].pc_entitytype", |
| 38 | + "[assembly:/_pro/scenes/missions/trapped/lighting_overrides_wolverine.brick].pc_entityblueprint", |
| 39 | + "[assembly:/_pro/scenes/missions/rocky/lighting_overrides_dugong.brick].pc_entitytype", |
| 40 | + "[assembly:/_pro/scenes/missions/rocky/lighting_overrides_dugong.brick].pc_entityblueprint" |
| 41 | + ] |
4 | 42 | } |
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