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CapturePoint HUD not filling properly #201

@wima12

Description

@wima12

When capturepoints are being captured the HUD does not visually show the progression. When the Fill component increases between 0 and 1 the sprite does not fill as it should. When above 1 the hexagon starts filling but then seems to repeat over itself, or something.

The middle CP is above 100%, the others are 0 or 100%, but they are all empty regardless.
cphud

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