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lines changed Original file line number Diff line number Diff line change @@ -69,6 +69,7 @@ internal void Refresh()
6969 var nugetPackageDir = ResolveNugetPackageDir ( ) ;
7070 var directories = Directory . GetDirectories ( nugetPackageDir ) //package dir
7171 . Where ( dir => Path . GetFileName ( dir ) . StartsWith ( "stride" , StringComparison . OrdinalIgnoreCase ) ) //stride folders
72+ . Where ( dir => Directory . EnumerateFileSystemEntries ( dir ) . Any ( ) )
7273 . Select ( dir => Directory . GetDirectories ( dir ) . Where ( subdir => ! subdir . EndsWith ( "-dev" ) ) //exclude local build package
7374 . OrderBy ( subdir2 => subdir2 , StringComparer . OrdinalIgnoreCase ) . LastOrDefault ( ) ) ; //latest version
7475 basePath = directories . ToList ( ) ;
@@ -168,7 +169,8 @@ private static IEnumerable<Shader> ShadersInPostOrder(Shader shader)
168169
169170 private IEnumerable < Shader > BuildShaderTree ( )
170171 {
171- var files = Paths . SelectMany ( path => Directory . GetFiles ( path , "*.sdsl" , SearchOption . AllDirectories ) ) ;
172+ var files = Paths . Where ( p => p != null && Directory . Exists ( p ) )
173+ . SelectMany ( path => Directory . GetFiles ( path , "*.sdsl" , SearchOption . AllDirectories ) ) ;
172174 var shaders = new Dictionary < string , Shader > ( ) ;
173175
174176 foreach ( var file in files )
Original file line number Diff line number Diff line change 5151// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
5252// übernehmen, indem Sie "*" eingeben:
5353// [assembly: AssemblyVersion("1.0.*")]
54- [ assembly: AssemblyVersion ( "1.2.0 .0" ) ]
55- [ assembly: AssemblyFileVersion ( "1.2.0 .0" ) ]
54+ [ assembly: AssemblyVersion ( "1.2.1 .0" ) ]
55+ [ assembly: AssemblyFileVersion ( "1.2.1 .0" ) ]
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